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Congrats on beating our game! (not many get that far lol) But our take on the visual theme was less focused on what was given, that being the TV itself. We decided to take an approach that appealed more to the isolating and lonely vibe the image gave. This is why the game was made to be about light and darkness. We also wanted to use the static element as a design and story choice (to hint the message that our protagonist did not belong where they were)