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(1 edit)

I've been running in loops around the house, which I assume is inevitable since this is a demo and not because I'm missing something (or maybe I am? who knows). The sudden descriptions of footsteps and breathing in passages I've visited before did give me a bit of a jolt, but I'm admittedly a scaredy cat. Images or sound in the final product will help the atmosphere I think.

If you'd like some more in-depth critique:

Since it's RE-based I'm not surprised to see all of the viscera, blood, and unidentified grossness, but I think maybe there's too much? Some of the choices felt like they were there just to reinforce that the house looks and smells gross, but that's already very well described. Visuals that are seen no matter what work well, but translated directly into text that you need to click in order to see, it ends up creating a distraction.

Hi ghostchibi, thanks for taking a look at my game! I agree there is too much stuff to click on right now; I'm hoping when this is finished it will serve to give some red herrings to look at so you can't find the correct path by clicking blindly, but much more of the house will become functional as I add stuff.

There is a second "ending" to the game (it's not completely finished so it's a little abrupt). You need to use your knowledge from your first playthrough to find another path ;)

Thank you for your feedback! I'll look into trimming some of the (gratuitously icky) fat so players aren't walking round in circles so much :)