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This is quite an interesting puzzle-solving game. The sound effects are pretty cool, and the fact that the voices were done by your kids, especially Dave, is really impressive.

I noticed some other reviews mentioned adding visual indicators, and I agree with that. It would be a great improvement, especially for the last few levels where throw sheeps may require more precision. There are also a some of minor bugs when restarting or continuing (like being on menu but the game is still playing behind the scene), but nothing game-breaking. 

I managed to beat the game and save humanity and at the cost of Dave begone (sorry Dave, but go back to where you came from). That said, a few puzzles in the final levels, like the one shown in this screenshot, felt like they required either a bit of luck (method 1) or some unconventional techniques (method 2). In this case, I had to throw the sheep, jump, and catch it mid-air just to avoid the traps. I feel not many players would think of this approach, so I’m curious if that was the intended solution.

Regardless, overall, great job making a complete and creative game from start to finish!

 

Oh wow, thanks for playing and thanks for the detailed review!  Really appreciate that you took the time.  Agreed there is some annoyances with the menus, they took way longer than they should and still were having issues with the animations restarting - I resorted to hardcoding forced states but it still breaks sometimes - really I need to rip that bit out and redo it.


I spent quite a bit of time trying to make a progression of sorts and introduce the items, but the fences needed more intro really, you can pick up the first one and place it further back to trap the sheep, I never even thought of chucking them over the scenery, that is amazing!  Thanks again.