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Nice entry. The concept is very cool!

Just a couple thoughts/observations

  • The CRT aesthetic works great for stationary games like yours, but in other games that require movement in a 3D environment it can give me a bit of motion sickness (That has nothing do with your game, just needed to vent after playing so many of them XD).
  • Enemy can spawn at the very edge of the screen on Level 5. There’s no way to shoot them.
  • I think the levels should be designed with a maximum of 2 controls. Any more than that is a bit too overwhelming for me.

Thank you for your feedback!

Yeah, there's a lot of RNG that can just go bad at the moment - I fear that's a classic jam problem. As for the controls: We've noticed during testing that it depends a lot on the player and how comfortable they are with fast context switches and mouse handling. For me, the game is about mastering the controls, while the actual defense game is very much secondary to that. So the overwhelming part is the challenge. But I hear you, there are also a bunch of games that just do not work for me - bullet hells for example.