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I thought the sound design and atmosphere and creativity was fantastic. But I did not understand it at all. I've never been good with surrealism and I see a very artistic and insanely creative prospect that almost gives me a modern art vibe? But I feel like because of that the horror itself was lost somehow? I felt like I was a bit more confused at "what's going on" then scared or curious, despite trying intently to hype up and be curious, to be a little like "huh?" at the end. But the build itself and the visuals/vibe/ and sound design were well used. It was VERY unique and I appreciate that. I think some writing even if it was more of a story or hints at something deeper to keep us attached, or more intrigued. We aren't attached to a person or story we are afraid of losing or anyone being hurt, so it makes it hard to be scared or unsettled when you are constantly puzzled xD SUPER artsty though and I love that.

Thanks for playing! That was definitely a struggle, trying to create a cohesive story in the jam timeline. Post-jam I would like to expand on the story elements and balance the abstract while also helping to guide the player. I really appreciate your feedback.