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I'm intrigued by being ale to take on different forms and think there is an interesting concept here, but switching between them only seemed to change my movement speed / jump height, which whilst that makes sense, was a little underwhelming. I couldn't seem to do either a primary or secondary attack in any of the 3 forms. Some guys ran towards me (maybe whilst in human form) whilst others ran away (again maybe whilst in wendigo form), in not to sure as thee needs to be  some more feedback and obvious difference to the player when changing forms.


I spotted the big floating "E" in the sky, which whilst I'm sure is not quite as intended, did have the effect of luring me to the building. I went inside, and found a guy with his head hanging off, but not much else, and neither of us seemed able to interact  or hurt the other. Other than that building, I didn't find anything else to interact with.

Thanks for the feedback, yeah, that big floating E definitely wasn't intended to be there lol, I have fixed it, just haven't uploaded a new version of the game yet, but in that building, there is a totem that is able to be picked up. It does seem like making the totems more noticeable would be something that we are going to look into for the future and finding a way to better guide the players towards, but at the same time, without essentially saying "He,y they're right here" as we don't want to hold the players' hand lol.

As for the forms, you are correct about when you are in human form, you get attacked by the other human-looking AI, the "ghost" one is also supposed to attack, but it doesn't seem like that is fully functional lol. Then, when you swap to the Wendigo form, and I believe it should work for the other forms as well, they will run away, but I don't believe it lasts forever; they will eventually start to attack you again in that form.

I appreciate the feedback and can't wait to keep working on and improving upon this project with the feedback everyone provided!