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(+1)

When dying due to not being able to travel and consume all health, you just disappear:

 
The RNG can be really brutal, especially early game, like the first 3 rounds. Many times I never get the right combo to be able to travel, and don't have an item to consume dice, like the wand, so just eat re-rolls and health. Looks great, love the concept but the balance feels a little skewed.


(+2)

Thanks! ❤️ Classic mistake of trying to access something that doesn't exist (to unlock enemy affixes). Fixed now.

Yeah the RNG in the very beginning can be kinda rough. I don't really see it as a too huge of an issue as you tend to pretty much either fail really fast or get good enough run to beat at least the first world.

I agree on the RNG, for the most part, as it tends to end the game quickly. Travel passes might be something to consider, similar to re-rolls to get people engaged?  I'm just thinking of first time players that encounter unfortunate RNG and lose due to the inability to travel anywhere. They might not come back.