I was consumed... due to lack of skills in hardcore platforming, I guess :(
Very intriguing setup and polished presentation! I liked the TV static shader and overall 'juiciness' of the game. Reminded me a bit of Thomas was alone, it being kind of a minimalistic platformer about existential questions also.
The difficulty has got me, though. I was barely able to get out of the first pit, and then when I was inevitably consumed again and had to start over from the very beginning, that was it for me. I like to think of the dark void (cool visual effect btw!) as a metaphor of depression, exacerbated by the empty and pointless videogame consumerism. What are we running from when constantly pursuing unachievable goals in these virtual worlds that are ultimately worth nothing and are profoundly inadequate to fill our inner void, left by the loss of our loved ones? When put like this, maybe putting the game away after failing again and again is the only way to avoid being consumed.
Thank you for creating this evocative experience and sharing it!