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Obleynix

41
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16
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A member registered Nov 18, 2018 · View creator page →

Creator of

Recent community posts

Thank you!!! I really liked your interpretation of my game!

Thanks! Yeah i probably ended up having that developer difficulty mentality where the game feels too easy for me because i already played it many times so i ended up maybe making it too hard and yeah the levels were kind of randomly generated but there are not so many patterns the generation only arranges tiles in orde for you to be able to go up, i think it suffers from not being very great at being replayable so yeah you'll probably not play long enough to get used to the tiles

Hey glad you liked it! Yeah this was my try at generatinga tower using procedural generation but i ended up not creating many tiles so sometimes you'll see the same levels in a row.

That idea was so creative! And the chaotic nature of how it all turns out! I loved it!

Foi divertido de jogar,  fiquei com vontade de jogar mais! Bom, eu fiz um upload da minha gameplay: 

Pra mim a parte da agua com certeza é referencia de Minecraft total! kkkkkk

This game was very fun to play! That was great level design, at no moment the puzzles felt impossible(or felt like brute forcing it) and often it made me rethink my approach, i really felt clever playing the game! I was glued to the game to the very end! Music and art felt solid and cute, the entire experience felt very polished!

(1 edit)

Glad you liked it! Yeah that's a great idea specially for this concept! 

Edit: sort of implemented!

oh and there is a working dog, it's just not in this example

I've got this game working with ECS in unity, unfortunately it doesn't support webgl, though it is visually cool, i didn't find how to make the idea fun, so i'm kind of stuck. There are many things i 
can do to the idea but they all feel like a job instead of fun and working with ecs is new and hard to me.

Wow! The voice acting is awesome! it was a fun and very creative! and damn that time travel effect is so cool! Unfortunately i got stuck with the portal gun just at the end and couldn't save my sandwich 😭

Thanks!! I definitely should've put a ammo counter, but i was so rushed with all of the other things that i didn't had time. Glad you liked it!

Thanks for the feedback! I see! i didn't even thought about that but playing again yeah, the only thing helping a bit make it more visible is the black gun but the player should have a contrasting color with the floor.

I thought about adding a dash, but i was running out of time. Thanks for the feedback and for playing!

Thanks very much!! Yeah maybe i went a bit too tough on the difficulty haha

Thanks!! Glad you enjoyed!

Thanks for the feedback! unfortunately i left the audio for the last and end up didn't managing the volume of sounds and yeah i agree, at first i had a different idea regarding interaction but changed it midway because i overscoped

The game looks amazing and the enemies were interesting as well! Kind of like the Weeping Angel

The art in this game is amazing!! great work!

I like how simple and creative this game is!

I liked it, the idea is very cool! Now pluto may finally be recognized for what it is!

Thanks!!

Thanks for the feedback! I was out of time so the interaction part really got me, i put some of my friends to play and they ended up thinking the same, i'm so glad you liked the enemies! I've put a lot of work into them.

Great! it's sooo cute i love it

That was cool, the music fit so well and the art even though it's pixel art it looks so charming the parallax and other visual effects looks great!

Thanks for the feedback!

Heyy mann, fiz um game de zueira para tu bem simples, espero que goste! Feliz aniversario atrasado... e que seus planos se realizem! tmjjj

At the beggining it's quite hard to control the rocket but after a while i got the hang of it and it's quite fun, having to be careful while moving the rocket because of the physics makes me think twice before flying and i like how the upgrades are meaningful they really give you a big advantage but you have to be careful to get them because if you speed up too much you can crash. Nice game!

Nice game! i really enjoyed the art and the floating mechanic, the objects falling with a red warning was quite interesting as well. Unfortunately i didn't manage to save that one guy

Loved the futvolei mode and the music idk but makes me feel like i'm in rio haha

Yay now i can leave the island!

That sure was interesting... haha loved it, the sound effects made it all more crazy

Press E to fix the buttons, you don't want the AI to have the upper hand

The art is so cute!

I think the mechanics fitted really well with the theme, awesome work

Loved it! The pacing is really fine, it's so interesting on how many things there are to manage, the food, sanity as well as considering repairing faster or try to save as many sanity as you can, the mechanic of using your life as a resource fits the theme very well!

Hi! It's actually simple, at the main menu i have a global volume with bloom and a depth of field set to mode Bokeh, with a bit of fog makes it looks good, and in the city i use the same recipe but now it's more of a color mix, changing the environment color and the directional light. I'm not using depth of field in the city just bloom, the fog helps a lot in giving the "vibe", glad that you enjoyed it.

Hey Jhony and Sale if you guys are comfortable let's join the Discord server and talk about it

"Trailer"