Thank you!!! I really liked your interpretation of my game!
Obleynix
Creator of
Recent community posts
Thanks! Yeah i probably ended up having that developer difficulty mentality where the game feels too easy for me because i already played it many times so i ended up maybe making it too hard and yeah the levels were kind of randomly generated but there are not so many patterns the generation only arranges tiles in orde for you to be able to go up, i think it suffers from not being very great at being replayable so yeah you'll probably not play long enough to get used to the tiles
This game was very fun to play! That was great level design, at no moment the puzzles felt impossible(or felt like brute forcing it) and often it made me rethink my approach, i really felt clever playing the game! I was glued to the game to the very end! Music and art felt solid and cute, the entire experience felt very polished!
I've got this game working with ECS in unity, unfortunately it doesn't support webgl, though it is visually cool, i didn't find how to make the idea fun, so i'm kind of stuck. There are many things i
can do to the idea but they all feel like a job instead of fun and working with ecs is new and hard to me.
At the beggining it's quite hard to control the rocket but after a while i got the hang of it and it's quite fun, having to be careful while moving the rocket because of the physics makes me think twice before flying and i like how the upgrades are meaningful they really give you a big advantage but you have to be careful to get them because if you speed up too much you can crash. Nice game!
Hi! It's actually simple, at the main menu i have a global volume with bloom and a depth of field set to mode Bokeh, with a bit of fog makes it looks good, and in the city i use the same recipe but now it's more of a color mix, changing the environment color and the directional light. I'm not using depth of field in the city just bloom, the fog helps a lot in giving the "vibe", glad that you enjoyed it.




























