Thanks, voylin.
I have successfully run test_room on macos13 and Godot4.4.1, and the video and audio are loading normally. Complete the following steps:
1.brew install aom
2.brew install libx11
3. All dylibs under addons/gde-gozen/bin should be executed once and allowed to be completed safely by the system
But in the demo I remade myself, there was an issue where an error was reported when enable_audio=true. It ran seamlessly until it changed to false:
E 0:00:02:404 video_playback.gd:406 @ _open_audio(): Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
Request help

