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seyondk

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A member registered 84 days ago

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The same video was manually loaded using test_room, and both audio and video played normally. In the demo I wrote myself, as long as I checked to enable audio, it couldn't run

I am using GDE_GoZen-v8.3

Thanks, voylin.

I have successfully run test_room on macos13 and Godot4.4.1, and the video and audio are loading normally. Complete the following steps:

1.brew install aom

2.brew install libx11

3. All dylibs under addons/gde-gozen/bin should be executed once and allowed to be completed safely by the system


But in the demo I remade myself, there was an issue where an error was reported when enable_audio=true. It ran seamlessly until it changed to false:

E 0:00:02:404   video_playback.gd:406 @ _open_audio(): Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.

Request help