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(1 edit) (+2)

I said it last year, but I'm saying this again: awesome job with this and the shader code behind it.

I eventually found the gameplay to use it + your background generator and I'm releasing Aeons of Rebirth on Steam soon (Beta next week, release before end of year).

https://store.steampowered.com/app/4113200/Aeons_of_Rebirth/

(+1)

Very nice well done! Making an entire game is a huge task, so congratulations on that!

Is it a bit of a tactical game? Looks interesting.

I'm glad the program was useful, I hope the launch goes very well.

> Is it a bit of a tactical game? Looks interesting.

I wanted it to be an incremental game like Digseum, so it's not really tactical, as you can't "lose". It's just a matter of how fast you gather resources to move forward in the prestige system and the story; depending on your choices, in terms of skill tree and how you set up your logistic routes.

The new trailer on the Steam page is more representative of what the gameplay is.

And BTW, I got over 2000 upvotes on a sub, which is big, I guess mainly because of your shaders, so again it's really cool <3 It's like the ultimate space game asset pack with modularity and it's free!

https://www.reddit.com/r/gamedevscreens/comments/1oh7old/comment/nm5h9k5/