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Baptiste Villain

16
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6
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A member registered Jan 23, 2014 · View creator page →

Creator of

Recent community posts

Hey Deep-Fold, awesome, awesome tool!

It gives me inpiration to work on a game, and I'm reusing your planet scenes directly from a fork of your github repo, as I love the flexibility compared to just using sprite sheets. Thank you for sharing!

Your code is very clean, and it's easy to just instanciate a planet and benefit from its methods; but I noticed a thing that annoyed me: I don't know if it is intentional or not but Asteroid scene and NotAtmosphere scene have a 'custom_minimum_size' of (100,100) instead of (0,0) for the other scenes. No impact on your tool, but for people trying to generate several planets on a screen and resize them, it makes it harder to align correctly compared to the other scenes.

Another tiny thing that can help is also to set all shader materials 'local_to_scene' to allow several different planets of the same type on the screen. I did it programmatically (I hate the UI) within the _ready() func of planet.gd with:

'for c in get_children():

c.material.resource_local_to_scene = true'

Anyway, once more: Thank you for this tool, thank you for the github repo, I hope I will be able to share an exciting demo someday with you :)

Good job!

Nice, got 9 after a few trys.

Hardest entry I've seen so far.

Nice graphics & sounds.

So cool ! Really awesome remake on graphics and "story". Only I wish it was less random :-)

My best is 3

Hmmm, right... it' hard... :-)

Fun story, except the fights that are hard to handle with the few informations player has ^^

Great idea.

Nice gameplay but I'm not fond of controls.

Well polished.

Simple but cool :-)

A bit frustrating here and there when you need to click all posssibilities to finally find something you're able to do.

Good entry, only a bit complex at some point, so I gave up after a few levels.

Nice minigame!