very cool concept. i loved the idea of monster disappearing in light (like did i just imagined it in darkness type of thing) very cool premise but it needs some work to be a proper game.
I did 3 playthroughs
1. I played around with light turned it off, went to the source of sound, and saw the zombie, i just let it walk to me wandered how will it end, will there be any jump scare or not, i liked there was no jumpscare, they are cheap.
2. i explored the house some more, tons of batteries, cool, but the only source of light tv that goes trough rooms felt off. the zombie was just standing there walked around it and nothing happened until i touched it.
3. i decided to restart the whole game, and play the way i suppose to. found zombie and ran from it, turned on light and it disappeared, but still kept walking and touched and killed me, so turning light on make enemy worse, still active and also invisible.
I think you should add some more lights, maybe change reason to turn off light. maybe breaker constantly malfunctioning and lights go out? and then you should fix breaker but also have flashlight that needs battery?
and maybe make enemy stop when in light? and also teleport it occasionally?
This is great game concept, it be cool if you keep working on it.
Viewing post in The Presence jam comments
This is very helpful feedback. I am unsure if I will continue work on this game in particular, but I might carry over assets I used and new things I learned over to future projects. It definitely was an exercise for me, a lot of new stuff and not a lot of time to play with all of it. Yeah, I agree there should have been more TVs in various places.
Thanks for playing my game!