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Hey, great job finishing your game! I finally got around to playing it! It was overall very fun and had a nice challenge to it. I like how you stuck with the theme and I definitely had to be mindful of my placement anytime the tv countdown popped up. Perhaps instead of having the enemies field of view be a radius around them, you could do cone vision in front of them, similar to the early Metal Gear Solid games which have a similar stealth system. You could also add another ghost ability to sort of pulse out a wave of ghostly energy that might highlight enemies outside of view? Those were some neat ideas that came to mind while playing it, but otherwise the stealth gameplay reminds me of the first couple of Metal Gear games which was very nostalgic! Great Job!

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Thanks for trying my game and the feedback! I love your idea of a cone for the enemy's detection field. I would definitely make the game feel fairer and would help avoid having enemies detect the player through walls and such. I also like your ideas for new abilities. On the 2nd to last day of the jam I started working on an ability where the player could spawn a "dummy ghost" for the enemies to chase and lead away from the player. I wasn't able to complete it in time, but I think an extra ability would definitely spice up the gameplay. Thanks again!

Sure thing! And that dummy ghost ability sounds awesome! That would definitely be a good one to add for sure!