Great job on submitting your game! I loved the color palette choice and art! All around I think you've got a good start to a full game here. I'd be curious to see what more you may have in store for this one.
MasterQuest
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Really love the art and sound, and the concept is really neat! I did find it a bit tough in the beginning, but otherwise I feel like this is an interesting start to a full game! I also love that you took the time to add a save state with multiple save slots, that's not usually something I've come across. Well done!
Thanks for taking the time to play and give feedback! We had the idea of making it so your mine cart could provide its own light source and you could return to your mine cart to refuel your lantern fuel, but we unfortunately didn't have enough time to implement this idea before the end of the jam, so you do have to take the mine cart back outside to replenish lantern fuel lol
We definitely could have made the journal entry part of the game more clear 😅 That entry is meant to help piece together more of the story, and also let the player know that you've unlocked a new dialogue question with Grothek. Some of the unlock questions with each suspect are hidden within questions you already asked, which we probably should have just added the new questions to the first list of dialogue 😅 Thanks for playing and thank you for your feedback, it's much appreciated!
You're not missing anything, we were running tight on time and didn't have a chance to adjust the journal lol There is one win condition where you have to link 3 pieces of evidence to whichever suspect picture you think is the killer 😅 Thank you for taking time to play our game and leave us feedback, we greatly appreciate everyone who's tried our game 😁
Great job finishing your game! I really loved how you stuck with the theme! I did have occasional issues with the camera bugging out a little, but aside from that the game ran good! I wasn't super big on the one jump scare, but I did really love the creepy atmospheric stuff happening around me leading up to that, especially how all of the jack-o'-lanterns always turn to keep their eyes on the player no matter where you move. Also, hearing the footsteps out in the woods behind the first house and seeing the person vanish into the trees gave me chills, very well done! I would have liked to have seen more gameplay based around the trick or treating, but otherwise I enjoyed the creepy vibes, well done!
First off, great job finishing your game! I think the movement mechanics were very creative, and the fact that you have to both avoid the enemies and your own bullets is very interesting. I'm sure you may not have had time to add it in yet, but some nice maybe 8-bit background music would be a nice touch to this style of game. I do think that it would be really cool to add item drops when you kill enemies, like things such as healing items that restore some of the player health, and maybe an item that gives the player a shield bubble that absorbs one hit of damage before popping. Enemy variety would be really cool too, like maybe adding an enemy that only moves via teleporting from one spot to another? Could be something cool to look into. Otherwise, you've got a good start to your game so far, well done!
Hey, great job finishing your game! I finally got around to playing it! It was overall very fun and had a nice challenge to it. I like how you stuck with the theme and I definitely had to be mindful of my placement anytime the tv countdown popped up. Perhaps instead of having the enemies field of view be a radius around them, you could do cone vision in front of them, similar to the early Metal Gear Solid games which have a similar stealth system. You could also add another ghost ability to sort of pulse out a wave of ghostly energy that might highlight enemies outside of view? Those were some neat ideas that came to mind while playing it, but otherwise the stealth gameplay reminds me of the first couple of Metal Gear games which was very nostalgic! Great Job!
Thank you for the feedback! I had considered going back and reworking the earlier levels to do something more like the final one, but unfortunately did not have enough time lol As far as the last level, it actually was intended. That was my way of using the optional theme of taking a mechanic that's meant to help the player and turning it against them at some point. Had you landed on the red lit landing pad it would have blown you up instead. I probably should have made that one closer to the player and easier to get to, since it is possible to just accidentally hit the green candle skull and win the level 😅 Thank you again for taking the time to play my game and provide good feedback! I really appreciate it 😁
Just wanted to update here as well, I do have my game playable in browser now! I know the jam is over, but if anyone is interested, feel free to check it out and let me know what you think! I also posted a dev log giving more details on my game's page if anyone is curious. I hope everyone had a blast with this game jam, I know I did!



