This one had a ton of charm — the art style and concept pulled me in right away. I liked the general vibe and the way you framed the world, but it feels like some core mechanics could use tightening. The movement sometimes lagged behind inputs (especially near obstacles), and I hit a softlock after restarting once — the audio loop continued but nothing spawned. A few small fixes there and maybe a better pacing of difficulty would really elevate it, because the foundation is genuinely fun.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃