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A jam submission

Simon Stays HomeView game page

A narrative-focused game about trauma, isolation, and healing told through home surveillance and haunting encounters.
Submitted by docmartens — 1 day, 19 hours before the deadline
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Simon Stays Home's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Plot#14.2004.200
Dialogue / Writing Style#92.4002.400
Characters / Voice#92.4002.400
Overall#93.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really love the unreliable narrator angle here and game mechanics through magical realism. It can work so well. Please, continue working on the game and make this pitch into a whole narrative experience. I wish to play that. 

Submitted(+1)

Man, suburbia is such a good setting for a horror, never gets old. The sterility and homogeneity of it creeps me out. Couldn't imagine living there.  A great idea for a suspenseful experience. I actually like the fantastical elements to the story, gives a lot of space for visual expression and maybe some fun mechanics

Submitted(+1)

The core concept, of being "trapped" in a house and experiencing the narrative through clutter inside and glimpses outside, I think is fantastic. It lends itself really well to a tightly woven story where every environmental element contributes. I'm a little less keen on the horror elements; fears manifesting as monsters has, well, been done, and it muddies the presentation of agoraphobia by tying it to other, unrelated mental illnesses. A story that's more grounded in real-life paranoia and self-doubt could feel more true to life and potentially hit harder. I'd be interested to see an expanded take on the concept.

Developer (2 edits)

Great comment and I totally agree! This is my first time ever writing anything like this. I'm new to game writing and this platform. Submitted on a whim as I'm in the middle of a class to learn more about narrative design. Thank you for the feedback!