First of all, a labyrinth only ever has one path, so that you never reach a dead end or a fork and only make progress. What you have are mazes.
Second of all, why are there mazes.
Third of all, there seems to be an implicit hard cap on idle progress. Currently I'm looking at manual clicks that do 317 damage--one-shotting everything--idle clicks that do 357 damage (i.e. they should also one-shot everything) and 17549 idle clicks per second. Yet only a couple of blocks pop every second on their own.
I don't really see any reason to continue. Maybe it's all a metaphor and I'm supposed to just be walking in loops for no reason without knowing how to proceed.