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(+1)

Nice, cool to see you expand on your ideas from the last jam :)

I like that the game doesn't penalize the player explicitly, so they can either choose to hoard the seeds for themselves, or feed seeds to the "monsters".  Would be interesting to see the game evolve depending on the choices made, as you've mentioned.

Really enjoyed the mask decorating + customization via the mirror too, super unique and cohesive art!

(+1)

thanks for dropping by again Saethodil! Indeed, game jams are a good excuse a) to invest time for a deadline to actually make things, b) to evolve my game in ways dictated by the wildcards :)

Hope the masks worked as intended to have perks for different playstyles but oh well, maybe the next jam will help.