Super fun, and satisfying difficulty! I definitely favored punching, and being able to group a bunch of robots together for a good ol' punch combo. Great use of assets too, they came together really nicely :)
Saethodil
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Wow, that's so nice! Thanks for dropping by and for the high praise, super happy you made it to the end :)
It was fun learning about UI in this jam, and trying to squeeze in as much as I could into the screen with control nodes. Wish I could have spent a bit more time on the bootup sequence, I really admired what you were able to accomplish there in your game.
Awesome gameplay, super creative use of theme, and great pacing . Took me a bit to get used to moving around, but getting a series of jumps just right felt great :)
Oh man, and the sound design. Found myself bobbing to the music as I kept dying over and over again haha. Major kudos for being able to capture the bootup sounds too, they were totally perfect.
Loved it! The "looming in the distance" aspect is definitely felt throughout the game. I got lucky and found myself cornered with only a few spots of available fog left, and just managed to find the last dynamite. Phew!
Also appreciate the time spent on the in-game tutorial. The auto-advance of text was a bit too quick for a slow reader like me, wouldn't mind a button to advance manually. Had to go through the rules a few times before I jumped in to understand the special abilities, but once I started playing it's very intuitive.
Awesome execution, and great intro cutscene too btw ;)
This game is so good. Great polish, and the risk vs. reward aspects when clearing the board vs. finding ways to accumulate points + potions makes each run exciting.
Even though there were in-game instructions (I maaay have only decided to read it a few runs in haha), it was fun learning what I could do through experimentation. Loved discovering the new monsters that could be forged.
Awesome job, and I'm glad you're motivated to keep going with it! There are so many different ways the game could grow (e.g. maybe spawning beefy monsters in the late game, introducing different levels with varying difficulty for progression, etc.), but I feel that the foundation you've shown already is really special, and super fun. Hope to see more :)
Thanks so much for playing, and for the thoughtful feedback! I definitely struggled with relying too much on color in the design.
Would love to add some customization support in the settings, like the ability to pick more identifiable/contrasting values via HSV sliders. If you have any other ideas to help improve the experience, let me know :)
Wow, thanks so much for the detailed feedback! It means a lot, and I'm glad you had fun and enjoyed it.
I'm especially thankful you liked the last two levels, because to be honest I was a bit worried they'd be too hard. Was definitely aiming for a chaos effect, but my partner and I both experienced times where we'd pick up an unintended target by accident too, which I agree messes with the flow a bit.
Avoiding that by introducing multiple elevations is a great idea! Considered more predictable movements as well, like having them interact/bump into each other and change direction when they intersect, which could be interesting haha.
Again, really appreciate the time for the writeup, you're very kind :)
Loooove the voice-based SFX! Alongside the atmospheric music, there's something so sweet and genuine about it.
Super fun, great use of theme, and I like the ideas you brought up like using the bucket to block projectiles (would be fun to move the cursor around dynamically to shield the cat depending on the projectile direction).
Overall awesome job, quite a heartwarming game :)
Love the atmosphere and audio, very cool and perfect use of theme :)
After completing Medium mode I wanted to see if I could do it on Hard, though I consistently would be unable to receive an event at the 5th stage. Nice to see a Custom mode though, maxed that out and barely squeaked by!
Also, super great idea to implement rebindable colors for accessibility. Very thoughtful, really nice job.
Awesome job with the art, and the achievements were done really well! Encouraged me to experiment and try different stuff out in a few playthroughs (was hoping there was a way to herd Jerry back to his home in the kitchen, haha).
Also, very creative use of movement through the laser pointer, love it :)
Thanks for playing, and great feedback! I could definitely make things more clear haha.
Just for reference, you need to either match the exact color (e.g. red goes with a red house, blue goes with blue house), or match the exact symbol (e.g. diamond goes with diamond house, etc.). So a red and blue can go into the magenta house, but only if they match the same symbol.
Super fun! I enjoyed how fast Splat Boi zoomed around, and the cute idle dance haha. Great idea with the quick respawn hotkey too, helps encourage that perfect attempt :)
Wouldn't mind a level select so I could go back and marvel at my accomplishments (I think I got one purple, but it was one of the earlier levels).
Overall, great job!
Aw, I really liked this. Loved the charming music, and the variety in the level design (especially liked the moving sponge with the drains). Building the bubble army is super satisfying.
Really great job with the accessibility options too, like allowing the user to customize input mapping and sensitivity. Haven't seen that in a game jam before, and it was really inspiring. Thank you for taking the time to support that :)
Nice, I like that the game rewards patience, reminded me of the old wooden labyrinth puzzle games.
Some checkpoints could make things a bit easier and encourage risky moves, but I kind of liked the extra tension of playing through the whole thing perfectly. Definitely felt tension on that last obstacle haha.
Congrats on your first game jam entry!
Awesome AI design! They definitely love chaos haha. Once I got ahead it was a bit easier to predict where obstacles were, but getting there was a fun challenge.
Clever use of theme with the wave shooter, too. I like how I could hit the boats, reminded me of the old Road Rash racing games, which were a lot of fun.
Great job :)









