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Saethodil

134
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A member registered Nov 26, 2024 · View creator page →

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This game is so good. Great polish, and the risk vs. reward aspects when clearing the board vs. finding ways to accumulate points + potions makes each run exciting.

Even though there were in-game instructions (I maaay have only decided to read it a few runs in haha), it was fun learning what I could do through experimentation. Loved discovering the new monsters that could be forged.

Awesome job, and I'm glad you're motivated to keep going with it! There are so many different ways the game could grow (e.g. maybe spawning beefy monsters in the late game, introducing different levels with varying difficulty for progression, etc.), but I feel that the foundation you've shown already is really special, and super fun. Hope to see more :)

Thanks so much for playing, and for the thoughtful feedback! I definitely struggled with relying too much on color in the design. 

Would love to add some customization support in the settings, like the ability to pick more identifiable/contrasting values via HSV sliders. If you have any other ideas to help improve the experience, let me know :)

Very relaxing! Really enjoyed the art, the townscape, and discovering how the game encourages experimentation (finding joy via the great writing even when there’s a performance mismatch).

Overall great job, had a lot of fun :)

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Haha thanks, we have an orange cat at home too!

Sounds great, look forward to seeing the game grow, or any other projects you later work on, too :)

Wow, very impressed with this submission! Everything felt super polished and made it easy to get connected to the world. Love the narrative, the dialogue/characters, and the clean/slick UI.

Overall amazing job, really inspiring stuff :)

That's great! Thanks a lot for playing, super glad you liked the animations too. Definitely used a lot more tweens this time around, haha.

Wow, thanks so much for the detailed feedback! It means a lot, and I'm glad you had fun and enjoyed it.

I'm especially thankful you liked the last two levels, because to be honest I was a bit worried they'd be too hard. Was definitely aiming for a chaos effect, but my partner and I both experienced times where we'd pick up an unintended target by accident too, which I agree messes with the flow a bit.

Avoiding that by introducing multiple elevations is a great idea! Considered more predictable movements as well, like having them interact/bump into each other and change direction when they intersect, which could be interesting haha.

Again, really appreciate the time for the writeup, you're very kind :)

Loooove the voice-based SFX! Alongside the atmospheric music, there's something so sweet and genuine about it.

Super fun, great use of theme, and I like the ideas you brought up like using the bucket to block projectiles (would be fun to move the cursor around dynamically to shield the cat depending on the projectile direction).

Overall awesome job, quite a heartwarming game :)

Ooooh, I could spend so much time playing this haha. Awesome game loop, and perfectly satisfying audio/visual feedback when typing/accumulating points, too.

I feel it would work well as a mobile game, tons of replay potential. Congrats on a great game!

Love the atmosphere and audio, very cool and perfect use of theme :)

After completing Medium mode I wanted to see if I could do it on Hard, though I consistently would be unable to receive an event at the 5th stage. Nice to see a Custom mode though, maxed that out and barely squeaked by!

Also, super great idea to implement rebindable colors for accessibility. Very thoughtful, really nice job.

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Awesome job with the art, and the achievements were done really well! Encouraged me to experiment and try different stuff out in a few playthroughs (was hoping there was a way to herd Jerry back to his home in the kitchen, haha).

Also, very creative use of movement through the laser pointer, love it :)

Thanks Wyatt! I'm glad you liked it, I always have fun spending time working on audio (usually something I do early in the jam to avoid stress and get inspired, haha).

Glad to see another submission from you this jam, as I really enjoyed the bubble game last month :) Look forward to playing it!

Phew, thanks so much for coming back!

I definitely want things to be intuitive, so your feedback is super valuable.

Ah, apologies! I updated the game page with a "Rules" section if you want to try again. Appreciate the feedback :)

Will work on some more post-jam updates to make things a bit more clear in game.

Thanks for playing, and great feedback! I could definitely make things more clear haha.

Just for reference, you need to either match the exact color (e.g. red goes with a red house, blue goes with blue house), or match the exact symbol (e.g. diamond goes with diamond house, etc.). So a red and blue can go into the magenta house, but only if they match the same symbol.

Haha yes, glad you noticed! Thanks for playing :D

Cute idea, and love the sound effects for the monsters (the chomp audio is perfect). Were those homemade?

I assume the team had something in mind to award the player for collecting snowballs, but it was fun grabbing them regardless haha. Nice job :)

Haha, thanks for powering through, and for stopping by! Yeah, I agree it could use a bit more directness in terms of guidance, and maybe some more levels to gradually ramp up in difficulty so the player is more prepared for the last one. Thanks for the feedback :)

Ah that's great! I didn't have time to test with controller input, glad it worked sufficiently!

Nice, thanks for playing, and for the great feedback! I could definitely make that clearer in the level design, something to learn from for sure :) 

Skye! Thanks for dropping by, I'm glad you liked it :D

Super fun! I enjoyed how fast Splat Boi zoomed around, and the cute idle dance haha. Great idea with the quick respawn hotkey too, helps encourage that perfect attempt :)

Wouldn't mind a level select so I could go back and marvel at my accomplishments (I think I got one purple, but it was one of the earlier levels).

Overall, great job!

Aw, I really liked this. Loved the charming music, and the variety in the level design (especially liked the moving sponge with the drains). Building the bubble army is super satisfying.

Really great job with the accessibility options too, like allowing the user to customize input mapping and sensitivity. Haven't seen that in a game jam before, and it was really inspiring. Thank you for taking the time to support that :)

Thanks so much for playing, and I'm glad you enjoyed it! Agreed, some more scrollable levels is a great idea, I had fun making that one :)

Awesome job capturing the theme, and the character art + idea is great! The use of camera smoothing really helps build the sense of speed too.

Wouldn't mind some extra challenges to avoid as you advance, had a lot of fun though :)

The swing mechanic is super fun, and I found myself listening to the intro music in the background for the last little bit (awesome motif, Valnaen!)

Also thanks for adding checkpoints and slow-motion, made the game much more accessible for me :)

Nice, I like that the game rewards patience, reminded me of the old wooden labyrinth puzzle games.

Some checkpoints could make things a bit easier and encourage risky moves, but I kind of liked the extra tension of playing through the whole thing perfectly. Definitely felt tension on that last obstacle haha.

Congrats on your first game jam entry!

Awesome AI design! They definitely love chaos haha. Once I got ahead it was a bit easier to predict where obstacles were, but getting there was a fun challenge.

Clever use of theme with the wave shooter, too. I like how I could hit the boats, reminded me of the old Road Rash racing games, which were a lot of fun.

Great job :)

Using your own game engine is awesome, congrats! 

It was quite fun to jump around, as the platforming aspect felt very smooth. Especially liked the parts where I had to time when to turn off a color and prevent certain platforms from moving. Great level design, and loved the evolving music :D

Quite fun and intuitive! Great idea to add the various twists in mechanics as "glitches" over time for extra challenge. Music is extra chill, too :D

Ahh perfect, it did feel like a fitting place to end :) 

Great job, and congratulations on making something so heartfelt. Lots of stuff to love, really enjoyed it.

Stunning art + story, very impressive and an ambitious project for a jam! The voice acting and dialogue was super well done. Especially liked how the voices on the radio lead you to make certain decisions too.

I struggled with the cooking minigame but I'm glad the game was gentle and let me continue haha. I figure I missed something, as the pot would consistently overheat for me I think, while I prepared ingredients. Any hints would be appreciated :)

I also seem to have gotten stuck at the same spot as others mentioned, after reading the note in the lockbox. Would love to experience more, because the story is so sweet!

Loved it, super fun to beef up my weapon of choice.

Controls felt very smooth and I found myself entering a flow state pretty quick! While I did get stuck at wave 20 where the boss didn't enter the screen for some reason, I had a lot of fun :)

Very cool atmosphere, really enjoyed the art! Initially I'd spam attacks, which only got me so far haha. Patience was definitely key :p

Gave me Dead Cells vibes, which I love. Great job!

20, wow! Okay, that definitely beats my record haha.

Thanks for making this, had a lot of fun :)

Awesome, glad you made it that far! Thanks for playing :)

Thanks so much for playing, glad you liked it! Appreciate the feedback too, will definitely look at contrast for the next one :D

Cute! Really liked the tone and atmosphere set by the graphics / audio. 

I found myself not needing to move around, but rather just focus on the honking and the road ahead haha. Perhaps some kind of immovable obstacles could find their way in the driver's path, too?

All in all, had a great time! Also enjoyed the interesting facts in the description :)

Super addictive, and quite cohesive! I found myself experimenting to see how the various weapons evolved as I upgraded, but always went back to the trusty cannonball.

Love the chest animation too, very satisfying haha. Great work!

Just curious, what level did the team manage to reach? Would be fun to add tiers to compare against for some additional personal rewards, even if it's solely in the game description :)

So much built in such a short amount of time, impressive! Had a lot of fun, and enjoyed the little details like the satisfying overlay when reaching a new level. Loved exploring the world too (the part where you climb the treetops was my favorite). Agree checkpoints would definitely help keep momentum going, maybe in between the big battles and the subsequent platforming areas.

"May be continued" - Loved that haha. I hope you do continue, you have a knack for world building :)