Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Saethodil

145
Posts
18
Followers
6
Following
A member registered Nov 26, 2024 · View creator page →

Creator of

Recent community posts

Super fun, and satisfying difficulty! I definitely favored punching, and being able to group a bunch of robots together for a good ol' punch combo. Great use of assets too, they came together really nicely :)

Ah thanks! I added a bit of a slowness + acceleration  to the cursor sprite but in retrospect I should’ve sped things up a bit.

The custom cursor reference is nice and would make things simpler, I’ll give it a shot and see if it makes things smooth :)

Wow, that's so nice! Thanks for dropping by and for the high praise, super happy you made it to the end :)

It was fun learning about UI in this jam, and trying to squeeze in as much as I could into the screen with control nodes. Wish I could have spent a bit more time on the bootup sequence, I really admired what you were able to accomplish there in your game.

Thanks for playing, happy you had fun :D

Glad you caught the tamagotchi reference too, since that was the original idea when brainstorming haha.

Creative fusion of classic retro games :D Had a lot of fun, great job!

Side-note: That title font synchronizing to the music is super cool.

Awesome gameplay, super creative use of theme, and great pacing . Took me a bit to get used to moving around, but getting a series of jumps just right felt great :)

Oh man, and the sound design. Found myself bobbing to the music as I kept dying over and over again haha. Major kudos for being able to capture the bootup sounds too, they were totally perfect.

Loved it! The "looming in the distance" aspect is definitely felt throughout the game. I got lucky and found myself cornered with only a few spots of available fog left, and just managed to find the last dynamite. Phew!

Also appreciate the time spent on the in-game tutorial. The auto-advance of text was a bit too quick for a slow reader like me, wouldn't mind a button to advance manually. Had to go through the rules a few times before I jumped in to understand the special abilities, but once I started playing it's very intuitive.

Awesome execution, and great intro cutscene too btw ;)

Nice variation of the classic game! Shrinking the tail and resetting the board with power-ups is a great mechanic, and satisfying when you manage to get a big chunk. 

Also, thanks for adding the sprint toggle! Nice to have that extra challenge and eat pieces far away.

Thanks so much for trying again, glad you enjoyed it! A bit worried that I missed some critical bugs as I kept finding them on the last day haha.

Yay, thanks for playing! Glad you liked it :)

Aw, that's really kind, and thanks for dropping by! I remember your game fondly as well, hope to see more in the future :)

This game is so good. Great polish, and the risk vs. reward aspects when clearing the board vs. finding ways to accumulate points + potions makes each run exciting.

Even though there were in-game instructions (I maaay have only decided to read it a few runs in haha), it was fun learning what I could do through experimentation. Loved discovering the new monsters that could be forged.

Awesome job, and I'm glad you're motivated to keep going with it! There are so many different ways the game could grow (e.g. maybe spawning beefy monsters in the late game, introducing different levels with varying difficulty for progression, etc.), but I feel that the foundation you've shown already is really special, and super fun. Hope to see more :)

Thanks so much for playing, and for the thoughtful feedback! I definitely struggled with relying too much on color in the design. 

Would love to add some customization support in the settings, like the ability to pick more identifiable/contrasting values via HSV sliders. If you have any other ideas to help improve the experience, let me know :)

Very relaxing! Really enjoyed the art, the townscape, and discovering how the game encourages experimentation (finding joy via the great writing even when there’s a performance mismatch).

Overall great job, had a lot of fun :)

(1 edit)

Haha thanks, we have an orange cat at home too!

Sounds great, look forward to seeing the game grow, or any other projects you later work on, too :)

Wow, very impressed with this submission! Everything felt super polished and made it easy to get connected to the world. Love the narrative, the dialogue/characters, and the clean/slick UI.

Overall amazing job, really inspiring stuff :)

That's great! Thanks a lot for playing, super glad you liked the animations too. Definitely used a lot more tweens this time around, haha.

Wow, thanks so much for the detailed feedback! It means a lot, and I'm glad you had fun and enjoyed it.

I'm especially thankful you liked the last two levels, because to be honest I was a bit worried they'd be too hard. Was definitely aiming for a chaos effect, but my partner and I both experienced times where we'd pick up an unintended target by accident too, which I agree messes with the flow a bit.

Avoiding that by introducing multiple elevations is a great idea! Considered more predictable movements as well, like having them interact/bump into each other and change direction when they intersect, which could be interesting haha.

Again, really appreciate the time for the writeup, you're very kind :)

Loooove the voice-based SFX! Alongside the atmospheric music, there's something so sweet and genuine about it.

Super fun, great use of theme, and I like the ideas you brought up like using the bucket to block projectiles (would be fun to move the cursor around dynamically to shield the cat depending on the projectile direction).

Overall awesome job, quite a heartwarming game :)

Ooooh, I could spend so much time playing this haha. Awesome game loop, and perfectly satisfying audio/visual feedback when typing/accumulating points, too.

I feel it would work well as a mobile game, tons of replay potential. Congrats on a great game!

Love the atmosphere and audio, very cool and perfect use of theme :)

After completing Medium mode I wanted to see if I could do it on Hard, though I consistently would be unable to receive an event at the 5th stage. Nice to see a Custom mode though, maxed that out and barely squeaked by!

Also, super great idea to implement rebindable colors for accessibility. Very thoughtful, really nice job.

(1 edit)

Awesome job with the art, and the achievements were done really well! Encouraged me to experiment and try different stuff out in a few playthroughs (was hoping there was a way to herd Jerry back to his home in the kitchen, haha).

Also, very creative use of movement through the laser pointer, love it :)

Thanks Wyatt! I'm glad you liked it, I always have fun spending time working on audio (usually something I do early in the jam to avoid stress and get inspired, haha).

Glad to see another submission from you this jam, as I really enjoyed the bubble game last month :) Look forward to playing it!

Phew, thanks so much for coming back!

I definitely want things to be intuitive, so your feedback is super valuable.

Ah, apologies! I updated the game page with a "Rules" section if you want to try again. Appreciate the feedback :)

Will work on some more post-jam updates to make things a bit more clear in game.

Thanks for playing, and great feedback! I could definitely make things more clear haha.

Just for reference, you need to either match the exact color (e.g. red goes with a red house, blue goes with blue house), or match the exact symbol (e.g. diamond goes with diamond house, etc.). So a red and blue can go into the magenta house, but only if they match the same symbol.

Haha yes, glad you noticed! Thanks for playing :D

Cute idea, and love the sound effects for the monsters (the chomp audio is perfect). Were those homemade?

I assume the team had something in mind to award the player for collecting snowballs, but it was fun grabbing them regardless haha. Nice job :)

Haha, thanks for powering through, and for stopping by! Yeah, I agree it could use a bit more directness in terms of guidance, and maybe some more levels to gradually ramp up in difficulty so the player is more prepared for the last one. Thanks for the feedback :)

Ah that's great! I didn't have time to test with controller input, glad it worked sufficiently!

Nice, thanks for playing, and for the great feedback! I could definitely make that clearer in the level design, something to learn from for sure :) 

Skye! Thanks for dropping by, I'm glad you liked it :D

Super fun! I enjoyed how fast Splat Boi zoomed around, and the cute idle dance haha. Great idea with the quick respawn hotkey too, helps encourage that perfect attempt :)

Wouldn't mind a level select so I could go back and marvel at my accomplishments (I think I got one purple, but it was one of the earlier levels).

Overall, great job!

Aw, I really liked this. Loved the charming music, and the variety in the level design (especially liked the moving sponge with the drains). Building the bubble army is super satisfying.

Really great job with the accessibility options too, like allowing the user to customize input mapping and sensitivity. Haven't seen that in a game jam before, and it was really inspiring. Thank you for taking the time to support that :)

Thanks so much for playing, and I'm glad you enjoyed it! Agreed, some more scrollable levels is a great idea, I had fun making that one :)

Awesome job capturing the theme, and the character art + idea is great! The use of camera smoothing really helps build the sense of speed too.

Wouldn't mind some extra challenges to avoid as you advance, had a lot of fun though :)

The swing mechanic is super fun, and I found myself listening to the intro music in the background for the last little bit (awesome motif, Valnaen!)

Also thanks for adding checkpoints and slow-motion, made the game much more accessible for me :)

Nice, I like that the game rewards patience, reminded me of the old wooden labyrinth puzzle games.

Some checkpoints could make things a bit easier and encourage risky moves, but I kind of liked the extra tension of playing through the whole thing perfectly. Definitely felt tension on that last obstacle haha.

Congrats on your first game jam entry!

Awesome AI design! They definitely love chaos haha. Once I got ahead it was a bit easier to predict where obstacles were, but getting there was a fun challenge.

Clever use of theme with the wave shooter, too. I like how I could hit the boats, reminded me of the old Road Rash racing games, which were a lot of fun.

Great job :)

Using your own game engine is awesome, congrats! 

It was quite fun to jump around, as the platforming aspect felt very smooth. Especially liked the parts where I had to time when to turn off a color and prevent certain platforms from moving. Great level design, and loved the evolving music :D