The concept of a bowling game with rouge-lite elements is really interesting and I thought it was clever how the game gets easier the worse you are by the pins moving closer. Unfortunately, I had a lot of trouble aiming the ball. Several times, the ball left with a lot less force than I expected or went in a direction I wasn't expecting. I found that I needed to turn my character sideways to get it to go straight. I think this may have something to do with the angle I hold my mouse at and might mean it's inconsistent depending on who plays. Maybe adding some bias to make the ball go straight or aiming the camera down a bit to see it swing would help. Other than that, I think you've got a really promising concept here and I hope it's successful if you decide to develop it further!
Viewing post in Pins and Needles jam comments
Yes thats exactly it! When we were testing we absolutely sucked at hitting any of the pins (in our own game...) so we thought the pins getting closer is a practical way of giving the player a chance while also being on theme for what we were going for. The bowling mode is a bit tricky to get the hang of but once you really get it you can get consistent strikes, what I do is positing my player itself a bit to the left so that the ball is more centered down the alley. Thank you so much for the suggestions, we'll make sure to try them when we have the time to revisit this project!