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(+1)

See browsers scales to fit in window keeping aspect ratio, here 2*Firefox (space up, next sides)

Project Settings->Window->ViewPort:Width=1024,576
aspect=keep (16:9),                Orientation=Landscape
Godot4.5.1, Export->Web->Options:Resize=Adaptive
(if you solve it, good screenshot, than try same as me to help others in godot 4+)

Thank you so much for getting back to me! I took what you said into consideration and created a fix! I hope it's working! :)

(+1)

yes, it is working on a fullhd laptop, it scales to the available space by aspect ratio, well done, you fixed on godot 4 great understandig.