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(+1)
the price I set for the Key Group

What's a key group price?

Customers on Itch are people buying for their account. You do not buy keys in bulk, that you can redistribute. And bought projects are in the library of the customer. You cannot revoke the license to the project. Read the tos about this  Publishers hereby grant ... to Users, a non-exclusive, perpetual license to access the content ... Users shall retain a license to this content even after the content is removed from the Service.

A pay per play business model is not viable on Itch. Itch is a classical pay per project store with some extras and some shortcomings. If you need drm, that will be a hassle to implement. But even if you do, the only thing you can verify, is if an account has purchased the project, and maybe how much was paid.

I think you might refer to this https://itch.io/docs/creators/download-keys#download-keys-and-urls/bulk-keys

If you generate a key, you can set a price that this key would unlock. Since you generate the key, it has no price. But Itch needs to know the unlock price, in case there are individually priced files. The key itself will unlock all regular files on that project. But you can have files that are locked, unless someone overpaid. As explained by hechelion.

Hi Redonihunter,

I appreciate the help. The following  is the same response I sent to  hechelion since you might have insight on the same thing.

 I'm a little concerned that I won't be able to do what I'm hoping to do.  I currently sell table top versions of my board game to corporations and employers to use for team meetings, trainings, etc.  The digital version has been used since COVID but only when I have the teams on Zoom and then give them the URL and temporary PW to the game so I can run the workshop.  I wanted to start selling access to the digital version and have companies decide how many employees would get to play.  So I was setting up options for 36, 144, 360 and 960) These are all divisible by 6 since it's up to six players per game.  My thinking was they would buy it through a Base44 set up I'd host on my web site similar to the way people use my shopping cart for the table top version.  When an allotment of keys (Key Group) let's say for 144 was sold, I'd replenish it with another 144 Key Group to be available for the next purchase. 

If this isn't doable on itch, do you know of, or have experience with, other platforms that work, like Steam? 

Thanks much. 

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I wanted to start selling access to the digital version

I am not sure what you are trying to sell. A downloadable file or access to a website or access to a server process running on your site.

I am currently assuming you have a host that runs that digital version and a buyer would be able to connect to that server and distribute invitation links to employes, so they can all connect on that website and no installation of games or Steam clients or accounts on gaming platforms needed.

If that is so, just sell the licence key on your website - in any configuration you need. You do not need Steam or Itch for that. And maybe upgrade your server to https someday.

Thanks.  I'll get something worked out.  There's technology for everything.  We just have to find it.  Your feedback is appreciated.