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(1 edit)

Thanks for replying. For number 1, if your Int is higher than str and can't do physical combat, they can instead do magical combat like a mage. You focus on Vit, you become a tank and such.


About the number 2, it means you get skills based on your activities. Example: You like to do stealthy combat, then you have a high chance to get skills related to it. Stats will also be a factor in some skills. When you reach a certain requirement, your race evolves which also boosts stats. (Ex: Goblin> Hobgoblin> Ogre)


Number 3 is kind of the same with number 2. You don't choose class, you get class based on your gameplay which also upgrade/evolve. Titles can have some authority over something. Like a noble managing a region, etc.. 


Though, all of this is just an idea of mine for now, as I'm still learning to code. What i want to know is if this is something that is actually doable if someone knows how to code. 


Sorry for confusion. English is not my native language. 

MMORPG is monumental game to create.  Most companies won't make MMORPG let alone newbies who can code.

Since you're a newbie, I highly suggest making simple and small game first. Then after you got it right, you can start adding RPG aspects there.