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(1 edit) (+1)

aw I see what you are saying with the disorienting thing.  

🤔 I wonder what it would fee like if:
1. maybe the camera moves into the new perspective kinda like how you have zoom out on pause.

2. Or you replaced the candy a remote or something and the had tv change channels and put a little static in between the view.    

Idk just throwing ideas around. Anyway, great job!

(+1)

I appreciate the thoughts, I think mid-jump that camera rotating even slower might make it unplayable, but I'll keep it in mind. There were actually a number of candies I didn't get to introduce, including two third person controller views, and a bunch of screen effects, like separating out the RGB into red/green/blue sections so that it's harder to see where your character should be landing.