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(+1)

Thanks a lot!

I'm curious to hear how the perspective changing was glitchy for you. It was supposed to be off-putting and disorienting as the "trick" mechanic in the game.

The second level (1:2) with the dumpsters, you can get a perfect score by jumping right before you reach the red car every time. The first level has you jumping right before the red car to get the fastest time. Doing so on 1:2 lands you perfectly on every dumpster. On level 1:5 (the first person one) there is a little mushroom on the ground in the forest and if you jump when you're on top of it, you can literally bounce from dumpster to dumpster to get a perfect score. Each level has a different completion time requirement and I made sure to make it about five seconds above what my best times for the levels were.

I'm glad to hear you like the music! And I agree about the portal music. I kept it short because I know people these days have shorter time spans and it's already 5.2 seconds long.

(1 edit) (+1)

aw I see what you are saying with the disorienting thing.  

🤔 I wonder what it would fee like if:
1. maybe the camera moves into the new perspective kinda like how you have zoom out on pause.

2. Or you replaced the candy a remote or something and the had tv change channels and put a little static in between the view.    

Idk just throwing ideas around. Anyway, great job!

(+1)

I appreciate the thoughts, I think mid-jump that camera rotating even slower might make it unplayable, but I'll keep it in mind. There were actually a number of candies I didn't get to introduce, including two third person controller views, and a bunch of screen effects, like separating out the RGB into red/green/blue sections so that it's harder to see where your character should be landing.