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I have not tried it with Unity 6. Though I have heard it does work for Unity 6 from other users. Which version of Unity 6 are you using and which render pipeline?

its the 6000.0.58f2 LTS, im using the URP

I’d have to check for specifics on the URP to see if there have been any changes. I have a Unity 6 project running the BRP that I can confirm works. Might be a compatibility issue with the URP