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jonjon_binx

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A member registered Mar 17, 2025 · View creator page →

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I’d have to check for specifics on the URP to see if there have been any changes. I have a Unity 6 project running the BRP that I can confirm works. Might be a compatibility issue with the URP

this likely means there a pixels with a greater than 0 alpha on the image. Can you confirm if this is the case

I have not tried it with Unity 6. Though I have heard it does work for Unity 6 from other users. Which version of Unity 6 are you using and which render pipeline?

got it, so the utility only makes the background of the game built in the Unity engine. Anything to do with collisions or bounding boxes would need to be handled by that code

not outside the screen meaning what exactly? The transparent effect? It should be locked to the window size of the application

Great job for the time! I wished there was a way to "reverse" tab but thats really the only note. Great game

Couldnt get it to run not sure why

Maybe its an issue with Edge

Project Roadmap:


1) More Customization Options

- Viewers username colors

- Character Hat options

- Change Character color command

2) New Themes

- Star Wars based Theme and others (open to suggestions)

3) Custom Channel Point Rewards

- Give the streamer more control over actions the overlay can perform

-- speed boost

-- jump

-- etc

4) Improved UI

- Something beyond the basic Unity UI

Ive been informed that some sprites may have background color applied to them at the edges. Ensuring the sprite filter mode is set to Point(no filter) fixes the issue

(1 edit)

EDIT: Issue should be fixed. Made a devlog post about it, please let me know if the issue is still persisting after upgrading to the latest version of the package

Dicovered a bug with borderless mode and full screen mode Ill work to get a fix out within the next few days sorry if this is causing issues for anyone