Hey, thanks for the reply. Took me a few days to validate. Found another cause for potential error message, which might look like this:
$ Downloads/SternlyWordedAdventuresV47Demo.AppImage Error: Could not initialize SDL video subsystem (wayland not available) stack traceback: [love "boot.lua"]:352: in function <[love "boot.lua"]:348> [C]: at 0x7f68a4d725a0 [C]: in function 'require' [love "boot.lua"]:251: in function <[love "boot.lua"]:126> [C]: in function 'xpcall' [love "boot.lua"]:362: in function <[love "boot.lua"]:355> [C]: in function 'xpcall'I don't understand where it's coming from, but some googling reminded me of a quirks I set some time ago for other applications: SDL_VIDEODRIVER=wayland - after I unset it, the game started.