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my suggestion would be to make the movement to be based on the perspective

Rn (based on perspective)

W moves the char in the top left dir

S moves him in the bottom right dir

A moves him in the bottom left dir

And D to the top right

This makes sense if you look at it from a top down angle but from this orthagonal perspective it feels a bit off

Tbh ive never really worked on a game with this perspective so i cant advice on how to fix it, but maybe you can look up some tutorials on player movement for this perspective 

I hope this helps 

If you update it and want someone to test it, ill definitely be down to give it another go :D