This was too good and adictive for gamejam game. 2 of this 3 can just be separate game jam entries (you know which ones :P )
overall i loved the idea and aesthetic it reminded me all the hours i wasted in gta san andreas arcades.
it lacked crt filter though, that would have made it complete
space shooter, was hard at first but than i rediscovered all nes time technique of double tapping button with 2 fingers, so i unlocked 10 rounds burst shot that obliterates anything in second. overall it was great but i couldnt reach past wave 7, still hard for me, and blue enemies feel unfair with their tracking bullet. if they shoot sideways there is no way to avoid.
flappy bee be just bee. or i missed something?
and miner was also very fun and addictive, every time i saw another ore i got excited to go deeper. and when i saw gold block but couldn't mine it, i knew that i must reach it. although once i dug it out, and got all upgrades, i got bored and did not got past 144m (is there anything more to explore)? upgrade system felt weird, each damage upgrade added nothing, all ores just broke in 2 strikes, except for lat upgrade which made them brake to one.
Overall this was very fun, i had ton of fun
Viewing post in Sunrise Games - GDTV Halloween 2025 Entry jam comments
Thanks so much for playing and all the feedback!
I really did want to put a filter on the tv screen, but I kept putting it off and just never got around to learning how to do something like that. I haven’t messed with any shaders or screen effects in Godot yet, but I was sad I didn’t get to add that in.
And I’m glad you enjoyed the space and miner games! Those were definitely the two I put the most effort into. I for sure could have balanced the enemy’s and upgrades better in both games though. And I feel I also should have made it more obvious you can move forwards and backwards in the space shooter as well as side to side. That would help dodge the tracker enemies much better!
Thanks again for playing!