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Oh, interesting, so you're saying that the lack of feedback was intentional? That's an interesting idea, but it does come off as more of a frustration than horror. Or even just bewilderment, because most of the time I was not even able to tell if the game was working or not. I think to achieve horror, some sort of informational feedback to your actions is needed,  but you can play with players' expectations and/or make it ambivalent or confusing at times. For example, you can have reports coming from beavers, but they can be inconsistent, or when they stop coming, you would know, that the wolves have gotten to them.