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Thank you for your interest! There were a lot of issues with our game that we're (eventually) hoping to get fixed most notably the crashes. 

Our idea was mainly for something where the "horror" part of the game was the absolute lack of information that you receive from the game. Despite this, our idea didn't come out as we envisioned it in our heads. Some more responsiveness is needed and is hopefully the plan for when we update the game. 

Thanks again for your feedback, it is heavily appreciated!

Oh, interesting, so you're saying that the lack of feedback was intentional? That's an interesting idea, but it does come off as more of a frustration than horror. Or even just bewilderment, because most of the time I was not even able to tell if the game was working or not. I think to achieve horror, some sort of informational feedback to your actions is needed,  but you can play with players' expectations and/or make it ambivalent or confusing at times. For example, you can have reports coming from beavers, but they can be inconsistent, or when they stop coming, you would know, that the wolves have gotten to them.