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(+1)

oh, the shoot to move would definitely make more sense on a mobile device. i keep playing this game on a computer. 

needing to know how long the cooldowns last for each attack is a huge part of why i'm eagerly awaiting the combat stats for the compendium, since right now i'm just kind of hoping and guessing when i'm experimenting with builds.

the sword in the stone ambush is like, it's kinda obvious that it's a trap, but even if you know it's coming it's hard to deal with? since you're surrounded by trees AND oncoming enemies with not that long to react? i'm seriously glad you're gonna be addressing the ambushes!

as for combat stats, i'm looking to find out cooldown times, attack range, attack power, and how it helps you move. it would be kinda cool if you could see the attack animation, but it's way more important to find out if "you're moved backward after throwing this projectile" means "you summon a bunch of dirt that can deflect projectiles" or "you throw a rock at things"

thanks! it's a relief that you're taking feedback into account!