Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Softlock and other issues

A topic by letmeloginalready created 48 days ago Views: 276 Replies: 1
Viewing posts 1 to 2

Unless noted otherwise, this post is about the 13.1b release, Win 64 version.


Actual Bugs:

Teleporting to the empire location before you have permission to get in will cause the characters to remain trapped in what appears to be a softlock. Every time you go to the location, the game kicks you out, but fails to send the characters home.

Possibly related: when you teleport from a location back home, it often causes the characters to forget their jobs. Sometimes it will, sometimes it won't. I've yet to find a way to force this to occur.

Flame sphere can be cast multiple times while still active, wasting mana.

In the Living Thicket dungeons, when the tribal ambush encounter triggers, the 'enslave' option on victory does not seem to generate a slave.

(This is about the 13.1a version- haven't found the mission again in 13.1b) In the slave selling missions, the condition "must be wearing lacy underwear or see-through underwear" seem to be an 'and' rather than 'or', and cannot be completed. 


Typos and cleanup:

In the body upgrades section, the buyable 'breeder' perk displays the tag "BODYUPGRADEDESCRIPT_UPGRADE_BREEDER", rather than the trait description.



Quality of life suggestions:

Could you consider making it so chests that are not locked or mimics are opened automatically, rather than forcing us to click through 'open chest' and 'who should open it'? I know the game runs the check beforehand, because the engineer class will tell you it's unlocked.

Additionally, do some spells really need to be drag-selected in the dungeon screen? Intimidating presence, nature's gift, teleport, flame sphere and probably others only have one possible effect, there's no need to drag. A simple click could do the job.


And do all the modifications available in the body upgrade section really need to cost upgrade points? I understand not wanting people to be able to stack everything, but most of these are more flavor than mechanically useful.

Mimics not being opened automatically because they have sort of special interaction with whoever opens them. We'll work on drag and select spells in dungeons though.