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(+1)

Could be that my laptop is ancient as hell to not have any compatibility considering I see the game is running with Vulkan, so I guess I need an upgrade

(2 edits)

Hello, it seems godot doesn't fallback to opengl when d3d12 fails. I've added a compatibility version that should skip to opengl (which should work fine with your hardware in theory)so it'd be great if you could try it out and report if works or not.
Ty!

(+1)

Nice, it works! Thanks a lot and I'll try it out now