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Hi the issue with the crash when starting the game is related to either drivers or a very specific godot issue (most likely this one) with some hardware (some nvidia cards). Since I can't replicate the error it's a bit hard to do something about it rn

If you wanna help:
If you tried the 0.5.2d there should be a godot.log file in the path:  C:\Users\[your user]\AppData\Roaming\Godot\app_userdata\townscharm\logs

If you can share that file (and your hardware info) it’d really helpful!

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Could be that my laptop is ancient as hell to not have any compatibility considering I see the game is running with Vulkan, so I guess I need an upgrade

(2 edits)

Hello, it seems godot doesn't fallback to opengl when d3d12 fails. I've added a compatibility version that should skip to opengl (which should work fine with your hardware in theory)so it'd be great if you could try it out and report if works or not.
Ty!

(+1)

Nice, it works! Thanks a lot and I'll try it out now