First, I want to say: I really enjoy this game. This game is amazingly well made, has a LOT of things to like. The gameplay is simple enough I don't need to hard focus on it, there's items for whatever mood I'm leaning towards (devouring buffs for pred moods and the endo heart for other moods) and a lot of cool stuff to find or do.
With that out of the way, let's talk about something I despise in this game.
I play this on Hardcore mode, with save file destruction on. I do this because I enjoy the challenge, partially - and because the hunger meter is fun, usually - and because having digestion be a serious risk at all times is, frankly, Hot.
This however, creates a problem when I find Honeygast.
I understand the concepts behind his design. Big boss, several phases, phases get harder as you go... these all make sense. But what I ran into is, since NONE of his mechanics are likely to kill you or meaningfully harm you directly, they're JUST THERE to Stall You Out. It becomes miserable in his last phase; with adds spawning SO CONSTANTLY, I have literally 0 chance to eat anyone - so my Hunger meter is an unmanageable timer. Even if it wasn't, the Blackout timer is STILL TICKING - and since his fight takes SO UNBELIEVABLY long, with EVERY mechanic seemingly just there to add delays (Honey traps pause you, the charm pauses you, he takes AGES to struggle out of) that it feels like the ONLY ACTUAL MECHANIC of his fight is, in fact, to ensure you inevitably die to either the blackout or hunger.
I understand why his fight has these kinds of things, but can there be other mechanics? Like, a way to pause the blackout timer in his room, or if he eats you, you fill your hunger meter since he's full of honey? I want to like his fight, cause he's cute and the gameplay is fun, but the choking stress of unmanageable timers as I'm SWARMED in ads just does not feel fun at all.
