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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

GUIDE: TRIPLE CHALLENGE STATUE/PROVING YOUR WORTH

A topic by SSSExpert2024 created Jan 23, 2025 Views: 2,218 Replies: 8
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(19 edits) (+1)

1K! HUZZAH!!!!!

THIS WILL EVENTUALLY BECOME OUTDATED, SO DO UR 1cc's WHILE YOU CAN, BECAUSE I'M NOT LEAVING THIS UP UNLESS 2.1 IS A BUST MECHANICALLY!

SEE NOTE IN REPLY:

As someone who 1cc'd the game, I thought it appropriate to give tips to this "cutsey" little Vore game, as it's well thought out.

  1. Clear the ENTIRE floor. This is the only way to get a Lv3 Wand and upgrades quicker.
  2. Try to go up a floor with full health and satiation. With the broken heart amulet, you need to make sure you are healthy and full, especially entering the observatory.
  3. The guns won't restore health and hunger.
  4. Boss rooms will ALWAYS be doors going downward, and either contains boss ghosts, which usually can't be eaten, or a banquet of specters.
  5. Use my guide for upgrades.

TECH:

  • I-Frames: You can't blook in this game, you can't dodge, and your lamp won't always be charged. 9 times out of 10, unless you are on a lower difficulty, in the Halls, you WILL take damage. And when that happens, you will be able to pass through ghosts untouched. As a matter of fact, most attacks will cause a status effect rather than make you invulnerable because it's so powerful. Now, this game is extremely stingy with your invulnerability period, and there's only three ways to trigger I-Frames; 
    • Escaping from a ghost's gut; This is okay in most cases, but you have to know which ghosts to be eaten by in order to minimize damage dealt. You'll also want to buffer with the mouse to escape quicker.
    • Getting hit with most attacks that ONLY alters your health; this is the reason Lorenzo's Mask is absolutely terrible; as a general rule, if you can get hit by an attack, unless it's Lorenzo's knife, you'd rather have that attack hit than get gulped up, because the i-frames are the same and the ghosts won't scatter.
    • Bumping into them while siphoning them. You can only bump into ghosts you are currently siphoning. If it's a non-corporeal ghost, they'll just swallow you normally. It gets you some health to potentially offset the amount you lose, and despawn them for a while, potentially enabling you to deal with another set of ghosts or avoid them and reposition.  Generally, you either get them up against a wall, or you overlap them. Just be warned that sometimes, another ghost can eat you before the i-frames kick in if you are too close.


  • Cover: Ghosts can't leave the mansion, so get behind an object or wall to delay how quickly or many they come to you, or even consume them without resistance. If you take too long, however, they'll respawn somewhere else, and like "matadoring" in Spikeout, this costs time. 
    • The worst rooms you can get are the ones with no props to run behind and are cramped, like L shaped or hallways. You will likely have to herd the ghosts using i-frames, unfortunately. But the best (and rarest) rooms are ones with plenty of space to circle strafe (unless you are in the Dark Halls with dim ghosts).


  • Herding: Generally, you want to use I-frames or maneuver around them and objects to you can flash and siphon a large amount of them. The ones you don't get will be easier to consume or siphon with less enemies.


  • Disengaging: If a ghost is going to consume you while you are siphoning, let them go or bump into them. You should also try eating instead of siphoning if their health is low and there's not that many ghosts or can isolate them with the environment. Always have a clear exit to maneuver and recouperate.

  • Vore mechanics: Flash a ghost, then press V. Click to churn the ghosts. Generally, you should be taking 2 churns, no more than 3. The more health a ghost has, the more likely it will break free and become inedible. Having more health than the ghost mitigates this, but you should generally whittle their health down to 10s or 20s depending on the ghost.  Some ghosts are harder to keep down or digest, and transferring health takes too much time. Eating ghosts in a crowd can be tricky because you may eat one with too much health for one or two churns, or another might get too close, spoiling your chance. Try making enough of a separation between them that Japes can grab the ghost at the tip of his range, giving you that ghost and some space to churn them instead of one you don't want or without having to spit them out with Q.


  • Combos: Yes, this "pAtHeTic" Dweller can do combos. There's a stun period when you flash ghosts where non suction damage won't cause them to disappear. Use this to whittle down health while dealing with crowds. It takes dexterity and practice, especially in regard to crowds, but here's some examples;
    • Drill + Flash + Vore Churn + Suck or Drill (push/weaken ghosts then eat or kill)
    • Flash + gun + Vore or Suck (cherry  tapping)
    • Flash + Shoot + Vore or Suck (quick kill)
    • Flash + Vore + Suck + bump (Rreposition)
    • Flash + Vore + Suck or Shoot to kill (spread your resource usage)
  • Now then, here is a rundown of the Biomes through the game, in no particular order;
    •  HALLS: The first biome you enter. Nothing to see here!
      • Hazards: none.
      • Ghosts to avoid being eaten by: Bunnygeist and Angello. They deal higher damage than Tsughos.
      • Ghosts to get eaten by: Tsughos. She, in Japes' own words, doesn't hurt as much.
      • Ghosts to target: Angello; he is quick to go down, in more ways than one.
      • Nothing to note aside from the boss room being plain, just clear all the rooms, and get the power to reach the next stage.
    • Dungeon: A dingy place where people were presumably held, maybe even executed or tortured, spooky.
      • Hazards; spikes; run through fast enough and they won't hurt you, since they offer no i-frames.
      • Ghosts to avoid being eaten by: Lamply, Spiriserpent, and Maw. Large amounts of damage.
      • Ghosts to get eaten by: Tsughos and Modesty. Less damage.
      • Ghosts to target: Magi and Spiriserpent. They have projectiles that can stun, hypnotize, or shrink you. These are very slow. That is to say, they rob you of space.
      • Lots of bars to get behind and safely cut ghosts off from you or one another.
    • Overgrowth: A garden filled with plants. Produce gotta come from somewhere!
      • Hazards; weird plants releasing pink mist when you are close, hypnotizing you. If you run past it in a straight line, you can avoid it.
      • Ghosts to avoid being eaten by: Spookobold and Spiriserpent. Hurts a lot more and harder to escape from.
      • Ghosts to get eaten by: Waboomi and Bloboomi; The former damages you very little, before dropping you in their stomachs proper, and the latter heals you.
      • Ghosts to target: Plain and Spiriserpent; less projectiles and large hitboxes after you. 
      • Lots of trees for slowing ghosts, but the plants can secrete honey that immobilizes you until you shake free.
    • Shower: It's nice that whoever owns the house made sure people aren't smelly. Then again... 
      • Hazards: Bubbles that follow and immobilizes you, though a flash can destroy them.
      • Ghosts to avoid being eaten by: Bunnygeist, Fang, and Maw; same standard fare as before, but if you take too long, Fang will turn you into a pool-toy for a short while, leaving you defenseless and likely to be eaten again if you are in a bad spot. I'd think it's random, but I'm not too sure.
      • Ghosts to get eaten by: Naru, Seraph, and Jellotin; They deal very small amounts of damage, and Jellotin can be escaped before he swallows you.
      • Ghosts to target; Fang. She can disable your attacks, so get rid of her as soon as possible.
      • There seems to be a higher chance of getting open rooms for circle strafing.
    • Boiler: It's implied that when Japes visits here after the tutorial, he (begrudgingly) works to keep the lights on.
      • Hazards: panels on the floor belching out fire in short intervals. Hurts a good bit with no i-frames.
      • Ghosts to avoid being eaten by: Spiriserpent, Spookobold. All as before.
      • Ghosts to get eaten by: Visor and Seraph; Can quickly escape from them.
      • Ghosts to target: Magi and Spiriserpent; space control.
      • An abundance of vertical hallways, alongside a room with an inner square of panels, and the second most innocuous boss rom.
    • Observatory: Magic seems to be related to stars, but Japes is illiterate, so there is no knowledge to be gleamed here. Enter with a full belly.
      • Hazards: Traps that drop a fucking star on Japes head, flashing his body out for half your current health. Also, starvation.
      • Ghosts to avoid being eaten by: Xenosheet*, Visor and Mirrim: Crazy damage, and unmodded, Xeno will destroy your items, especially bad for drills.
      • Ghosts to get eaten by: Fwemi (ugh), Ikali, Lullaby, Nova, and Yuko; all of them deal significantly less damage than the others.
      • Ghosts to target: Fewemi, that little sh*t fucker will have you running on fumes with his nauseating flames. Even Japes feels some sort of way about them. Put the a** **** bastard in his place.
      • Don't worry about Xenosheet unless you have a drill, because you will get a new gun when you deplete one.
    • Kitchen: The two (?) groups in the game do need to eat, after all~
      • Hazards: Tomato Danmaku pads on the floor that throws tomatoes after you. You know Lorenzo's pissed at the mess these make. I am too, with their lack of I-Frames.
      • Ghosts to avoid being "eaten" by: Dinostuffed and Lorenzo; They deal more damage, though Lorenzo is preferable as he's easier to escape from on account of being a realistic take on DD's Hag's Into The Pot attack.
      • Ghosts to get eaten by: Jellotin, Modesty, and Plain; they deal modest damage.
      • Ghosts to target: Dinostuffed first, then Lorenzo; not so much as to kill him, but to keep despawning him to refresh his projectile, which can either be a couple of appliances, though you'll likely want to avoid the knife and the spoon, I think as they deal high damage and stun, respectively, but you want the various fruits, much to Japes joy. They heal you and give you I-frames!
      • As a general rule, you probably won't leave this place hungry. Go figure....
    • Funhouse: Japes says he like the biome, but he probably dosn't after finding out what his plushie allies have to deal with....
      • Hazards: little pits . I don't know what they do exactly, but I do know that Japes comes out as a plushie, and the trap permanently closes. He doesn't know how to move as a plushie so your stuck till he changes back.
      • Ghosts to avoid being "eaten" by: Fang, Mirrim, and Xenosheet; as before, Fang and Xeno has nasty effects and Mirrim deals even more damage trying to trap you in her dimension. 
      • Ghosts to be eaten by: Naru, "Friend", and Kamnspi; The former will deal the least amount of damage, but the latter two are, alongside Bloboomi, the only ghosts in the game that will heal instead of damaging you. If you didn't learn how to pick who damages you before, you will now. You still have to kill/consume them to pass, though :-(
      • Ghosts to target: "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠; if all the ghosts suddenly despawn, you know IT is here. It does a whopping 8 amount of damage per churn and has above average speed. For now, all it does is chase you. But Japes  calls them that, because unlike the other ghosts, this thing is PURE EVIL! Do not try to befriend it; it has a love value of 66666666. Do not try to eat it past the first time, it will damage you. Take your boomstick, and banish it for the time being.
      • You'll probably leave with "full" health and a full stomach, and a hint that this isn't just some cutesy vore game.
    • Temple: There's a chance to get great riches but also lose them. Hope you have enough to buy what you want immediately.
      • Hazards: Quicksand. It won't damage you, but it will immobilize you while trying to get away from the fastest ghosts in the game. It also tends to blend with everything else as well, on top of being a constant threat right next to the splotches of honey.
      • Ghosts to avoid being "eaten" by: Lamply, Sandsnare*, and Zahra*; Lamply deals high damage, and if you reach Sandsnare's stomach, they will remove Japes' max health until you restore it by draining health. Zahra is a unique case in that she will drain Japes shinies.
      • Ghosts to be eaten by: Sandsnare and Zahra; the former has two phases before you reach their belly, where the real damage occurs, and Zahra may not be an issue if you have the upgrades you need.
      • Ghosts to target: Zahra, Lamply and Waboomi; Waboomi will leave honey behind, but Zahra will drop coins that are really hard to see and hypnotizes Japes. Lamply is a really fast ghost trying to trap Japes, and Dwellers eat precious things anyways.
      • Ironic that a treasure eating beast is in good standings with an indiscriminate thief.
  • Dilapidated Halls: This biome is like that moment in Spooky's house where things get disturbing, like Mystery Skulls where shit gets real. One might've gotten clues here or there, but this is where things reveal themselves. I have a feeling Charcuterie is going to be extra sweet after this game's plot gets resolved.
    • Hazards: In uncleared floors, they are dark as if a blackout has occurred! It's scary if fang is nearby because they don't glow in the dark! You will have to feel out the floor at every opportunity to make sure you don't get caught on the scenery and can block off ghosts!
    • Ghosts to avoid being "eaten" by: The ones mentioned above. That's right, every single ghost in the entire game is gunning after you!  Especially Fang, Magi, Spiriserpent, and Xenosheet*; the same rules apply.
    • Ghosts to be eaten by: Every ghost listed above.
    • Ghost to target: Every ghost in this category from above, especially "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;.
  • Now that everything is done with, I think it's time to give explain the Proving Your Worth run in detail.

So, there are two secret achievements in the game; one, which is to encounter the "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;; accessing it's Jsons or dying also gives you a major lore dump, and depending on how the fight goes, you get to see why I'm skeptical about Japes being pathetic.

The other achievement is to do a Triple Statue run with Save Deletion activated. To reiterate, that means all 3 Challenge statues at the beginning of the game activated and no Cheat Statues. You have to get to floor 10 (and if you do, I recommend making a backup for your save.) and drill north, going north as far as you can, especially after getting a key or compass. If your drill gets destroyed, exit to desktop, and try again. 

SPOILERS! Un Zalgo the text to read!

I̸͓̐͝k̶̰̦̒́ä̴̢̖͈̫́l̷͖̬̚̕͜í̶̖͇̜̥̜ ̴͔̩͌M̸̛̰̀̾͂́e̸̬̣͚͕̠͌͂̌̒͑n̶͖̗͈̚͝t̷͈̯̺̜͘ĩ̸̬͍̬̞̞̾̃͗͝o̷̬̤͙͉̒̈̊́̿n̵͕̦̪̽̃̈́͘s̶̜̪̖͙͊ ̸̛̠̈́̈̏̕a̴̡̱͇̣͇͘ ̶͈̅̐c̷̡̫͍̰͉̍̿̎͐ù̶̜̟͎̺͚͘l̷͇̺̙̞̅͂͋̐t̷̹̦̝̅͋͂̀,̶̼͍́ ̸̮̋̌l̸͍̲̿̐ĭ̸̝͙͋̉̕k̶͙̤̺̘͗̊͌͐͠ͅë̷͇̑̌̄͝l̷̡̛̘̗̪̻͝ÿ̷̢̢̟͉́̅́̆ ̸̠̣͙̅͆̌͝ŕ̶̘̖ͅẽ̵̡̺̭͎̖͊̓̕͝f̷̘̞͙͕̩͆e̶͙͍̊͋͐̍͊ͅȓ̵̛̯͚̻ͅr̷̢͍͓͖̓̀̓i̴̖͖̻̪͘͜n̷̺͖̹͖͑g̴̦̝̮̜̀́ ̷̢̬͑͝t̶̲͚͈̘́̑o̵̲̎̋͐̒ ̷͈̎̂ţ̷̩̪͂̾̑͘h̵̞̎̋̂ë̸͔́ ̶̯͙̠̅͜n̵̖͙̽e̷͕̟̐́̈́͑c̸̜̥͉̒̽̕͝ͅr̷̛̮̤͌̾̐͜ỏ̶̡̳̥̖͓m̶͉͗̃͑â̷͖̠̟̱n̸̘̊̈̕t̶̳̃i̸̛̮̔̐ç̴̳͈̙͝ ̷̛͕S̵̺̺̈́͒̔́͘ë̴̱́̿́̊e̵̬̜͆r̵̛͈̺̭̮͎͊̂͊̄ș̵̠̊͘͠,̶͖̟̝͝ͅͅ ̸͈͖̹̿́̊ẁ̴̳̪̖̏͂̎h̵͇̓ŏ̴̟̺͊̔ ̵̛̫̩͛̐̀͋s̵̟̼̩̽è̸͓͔̠̄͛̅͠ḙ̸̡͔͈̈́̃͒͌̐m̷͔̥̌ͅ ̸̦̪͓̫̍̈́t̸̛̩̹͕̮͇̓o̸͓͛̂͌ ̴̧̟͆̄͑c̵̢̰̭͍͙͐̓̑̌͘ò̴͙̎n̸̛̝̱̫̬̄̅̕͝s̸̺̈́̀͒͂ǘ̵̠̈ṁ̸̮͓̞̠͝ȅ̴͈͕͚̝̮̋ ̵̖͚̳͑ǎ̵̲͎̤̙̌͒̔n̶̖̫͍̉̌͗̑̚ͅd̶͚̯͑̀ ̸͍̔̊̔ţ̴̺̦͙̣̒ơ̵͎͊r̴̯̳̈͝t̴̩͓̹̝̄́̕͝͝ŭ̴̲͇ŕ̶̦̘̈́e̵̡̗͔̱̍͘ ̵̺͐̽̈g̶̜̜̜̜̉̀̕͝h̸͔̻̋͌̏͌̕o̸̧̝͇͓̐̾̊͗s̷̯̥̻̣̻̿ț̶͇̼̀̋s̸̨̧͈̠̰͐̉̆.̵̤̐̌̏͑͜͝ ̴̭̟̽͝B̵̨͉̝̫̳̅̆̊ũ̵̮͂t̵̝̤̗̙̓̈̋̑͜͠ ̸̫̜͓̂̈́͐i̴̮̓̌́̕n̵̞̂͘ ̶̯̌̀ẗ̸͚̦͇́͋͆ͅh̴͇͚͙̅̚e̶͓͕̟͑ ̷̪̘͗͜s̸̡̹̗̬̺͋̈́̌e̸̩̩͠c̵̡̠̗͍̀͋̀̽̚ͅṙ̶̫̰͔̰̋̈́ḙ̵̙̙̹̜̐̋t̸̢̞͕͔͋̓͛͂͝ ̶̭̹͎̋͊r̷͔̖͉̃o̸͖̻̭̺̼͝o̵͔̒́̏m̸̛̝,̶̡̙͇̼͐͆ ̴̡͓͓̘͒̈́t̷͖̤̊̽̍̂͊h̷͎̦̀̀͜e̴̛͕̓͊̃̚r̶̢̙̓͆̄e̵̡͎̠͍̙̾ ̵͇̊͌͒a̴̻̟̓̈́r̷̨͆̀̊͒ẻ̶̲͍͛͋ ̴̮̮̜̀̋̇c̵̠̖͓̑̍̏͐͘o̴̜͇͔͒f̷̧͈̭͑̈́f̷̥̿́i̸͍̭̖̠͔͌́͂͛n̷̨̧̦͓̯̑͗͠s̸̲̲̆̓̂͌̇ ̴̙͍̅̐̏̎̊t̸̛̟̝̬́͊h̶͍͖̗̽ä̴̲̣̤͕t̵̺͚̏͗̽̕̚ ̵̡̖̦̩̑̈́ć̷̝͕̖̫̒̎o̶̫̘͗n̷͙̙̪͋͐̓̈́ţ̴̱̙̺̍̊̽̎̚a̵̮̞̚i̶̮͖̱͚̋̾ņ̵̠͕̍̀͆̋̄s̸̡̜̋̃͑͜͝ ̶̪̥̬͔͈̍́͌ţ̷̢̮̝͉̆̃͋͛h̵̤̫̿̄͆̐̎͜ë̸̡̳̲̲͎́̒ ̴̧̳̲̚i̴̛͇̳̍͒l̸̢͎͔͚͓̋̈͘l̵̛͚̣̤̺͋̅̿ū̷̬͈͐͝s̷̠̀̇͌̅į̶̳̺͇̂̽͘ó̷̡̙̯͓͗͜n̴̨̜͕͋a̵̜͂͗͊̄ṙ̸͕͕̈́̕̕̚ỹ̴͓̫͍̀͘ ̵̯̮̗̋̆͗̚͝c̵̗̗̳͈̏̽͝o̶̠͙̠̅̏̍͝r̴͉͍͑̈́͌̈́͋p̶̩̂͐ŝ̶̜e̸̪͛͛̋̅̋s̸̮̈́ ̷̥̖̏o̸̻̓̾̎f̶̺̣̜̪͂̐͘̚ ̸̻̝́̾͒f̴̞͙̗̍i̸̛̻͕̒͘͝v̷̳̲̤̙̬́̑̄͝e̸̢̼̾́ ̸̝̪͍͖͍́̔ị̷̭̱͎̋̒̔n̵̨̪̲͊̐̚d̶̤͗̇̂̉̀ḭ̸̮̞̐̚͜͠v̶̯̮̱̤̅̓ͅḯ̵̝̭͚̇͒ḑ̴͙̜͇̰̓̎u̵̦̺͛̿̇͒̆a̴͈̱̫͔͎̾͗͌͝l̵̦̼͇̆̈̍̚͝ś̵͑̇͛̇͜ ̸̪̟̋̽w̸͚͌̿̉͘h̵̥̰̝̼́̽͒̈́ͅǫ̴̠͌́'̸̢̈́̓̈́s̸͖̿̓̾͝ ̸̦̈̐i̴̱̟̋̀̒͂̚n̸̺͉̔ṅ̷̛͉̖̄̂͠a̵͙̘̫͐t̵͙̏̊̿̕͠ẹ̶̗͌ ̴̧̛̲̩̏͐̚͝m̶̃̒̎͜ä̴̧̗̖͚̻́̈́͊g̸̡̲̞̓̍ȋ̵̙̖͕̽ḉ̶̛ ̸̻̈́́ő̴̰͖̲̖̉̍r̶̛̻͑̅̀͝ ̴̨̛̂ͅẗ̷͙̺̼̾̿͗̀a̵̪̼̞͗͗l̵̬̟̠͙̖̀̀̐͐ḙ̷͉͉̲̂͜ń̸̪̠̦͛̆̽t̷̨̫̻̿͜ ̵͙͓̳͓̇̓t̵̞͈̖̪̗͑h̷̢̥̣̰̀̔́̐ͅẹ̵̜̹͋̎̃y̶̰̫̠̍̀̄ ̷̳̘̗͒͋͛ẅ̵̪͉̖̫̭́͝i̴͕̪̱͎̘͂s̵͎̩̖͈̮͋͛͠h̴̨̥̎̀͘͠ ̸̢̟̟̜̙͌̈́̽t̶̛̯̥̥̽̓̓ǫ̴͌̿ ̶̙̲͉̥͖͘͝h̵̢̨̠̺̻͛á̸̧͎̹͎͇̈̔ŗ̸͓̫̥͇́̎̈́̊̈n̶̰̎ę̴̡̿̋͌͋s̶̡̧̳̬̋s̵̡̡̯̝̫͗͋͑,̷̯̜̳̟͑̂̀͊ ̶̬̖̺̾̍p̴̯̱͕̹̍͂̈́͆̕͜e̶̢̍r̷̺͓̱̈́̿̾͋̂ṫ̴̠̦̦̹͍a̷̮̥̋i̸̢̧̳̪͎͊̂͂͐ǹ̵̛̬̩̮͍̀̓i̸̛̞͋͛̏͘n̷̥̰̺̘͆͊g̸̨͔͛̆̆ ̷̢̢̰͔̪͐͊̈́̊̐t̸̙̽͛̕͝o̸̢̟͒ ̷͕̼̣͖̈͗̈́̃͌s̵̨̡͎̳̯̿̌̎ĥ̷̡̝̞͙̇͊̕ͅä̵̼͚̻́d̷͉̗̏̽̚͝͝o̵̳͚̎̽͑̅ẅ̶̢̩͇̦́̌̽̿s̴̬̟̃̇̅̔,̵̱͉̔͂̕ ̴̗͇̐š̷͈́̈́̊t̵̮̺̰̳̳̿͋͐ḁ̶̖̣̃ŕ̵̭s̴̪͕̼̔̈́͑͘ ̴̳́(̷̫͂̇̅̈́͝ǎ̶̰̳͐l̵̯͖̱͓͙͑́̈́l̴̜̿̈-̸̩͆̀̇ā̷̦̯̮̺̩͊͠r̴̡̃̀̃o̷͉̯̳͈͚̽ú̴̮̑̇̈́ń̷̡̌͛̑d̷̙̗̦̭̉̌̕͠ ̵̰͉̗̓m̷̳͎͑͆̅̆̈a̸͎̤̐̈̑́g̵̰̼̉̀̃͝i̷̲̩̬͎͈̾̈́c̷̛̛̙͕̦̯̀̓͝?̴̦̼̄̋̒̈̀)̷͚̬̻̂̆̊,̴̛̠̹͑͋̇͝ ̶͂͝ͅs̸̜̪̠̙̻̀̀ŵ̷͎͔͔̫͆͐̏̌ỏ̵̜͙̣̩r̸̹̭̦̊ͅd̷̨̛̳̭̪͓̐̌͠ś̴͔̂̔̐̕(̴̥̼̞͊͘?̶̼̏͜͠͝)̶̢̺̬̻̈́͋͛̕,̶̨̛̥̳̝̒͛̑͘ ̵̠͍̩̯̳͗̒͛a̷̦͈̘̓̇ͅn̷̡̟̦͕̭̐̈̐͆ď̵̯̦̆̅́ ̸̧͎̭͉͉̏̈́̚ị̵̩͇̾̅̀̎c̴̊̑̿̏̄͜e̴̪̤̳͂ ̵̛͇̫͇̣̈͋͜ǎ̷͔ǹ̸͓̼̩̑ͅd̶͉̜̪̤̻́ ̵̹̩͙̓̀̚͝͠f̴̳̣́͠i̶̭̿́r̷̪̖̭̣͚͛̋́e̴͔̘͓̋͊̈́̀̃,̸̹̈́̎͠ ̶́͋͜p̸̳̱͙͇̒̄͌e̵̻̣̽̈́ř̴͙̝̫̗͖̅͗̈́̔ţ̴̩͕̝̇͗ͅa̴̧̛̯̱̲̎ḯ̶̞͔̠͙̈́n̸̢̤̫̫̹̊́̎i̷̪̠͎͑̂̀̕n̴͇̩̪̲̄͂̓͜g̸͕̺̈́̀͌͛͜ ̵̥͖̥͈̘̋̅̏t̸̖̝͚̹͎̓͆̃̔̑o̴͖̲̦̣̓͆ ̷̗̣̙͊̅̿̽͐C̵̜͔̋̄̆͊a̵̹͙̮̯̱̅͠m̴̩͂̊̔͝m̶̜̌͆̀͝y̶̝̓̇ ̷̗̺̟͓̆̄̔̈͐a̴̺̲̱̹͛̍n̶̨̄̓̔d̵͇̰̓͆͠.̵̛̝̔́͜.̴͖̳̳͔͉̄̌.̴̛͇̝͗̋̔̈J̸̖̳̩̾̓̂͜͝á̸͔͑̂̍̌p̷͎̱̞͇͚̽̊e̴̗͍͚̪͝s̷̳̳̝͒?̸͍͂̾̚̚ ̴̛̦̠͓̬̓̈ͅÓ̴̙̺͗͘ṉ̶̖̳̥̃̊͆͌̈ͅc̶͓͎͑̈͝ĕ̵̛̮͔̫̈̀̏ ̷̦̰͈͂̾̈́͌̿ý̴͖̿̈́̂o̸̖̬̿̇u̸̧͔̙̯̾́ͅ ̴̟̚ä̷͇͕͍͎́̀̾̍ṛ̵̡̞͙̆̈́̌̉e̷̹̜̘͒͝ ̸̗̘̰̃ͅk̸̡̲̐͛̚͜i̸͉̙̟̰̮͑̍c̸̻͕̕ͅḵ̵͓͉̘̾̂̾̈́̆ȇ̴̦̳͆̍͒̈́d̸̜̠̾̅̆̄̄ ̷̦̰̤̍b̷̳͖͆͒̈͊̈́ȁ̶̘́̚͠ͅc̶̦̽̍k̶̟͕̯͕͒ ̵̯̮̓͌͝t̴͚̪̹̙͛̅̔ȍ̵̩͑̀͘ ̷̢͖̬̙̍̈́ṱ̸͔͎͓̇̀͑̄h̷̨̦̥̋̍̇̿ë̸̛̳́͂̕͠ ̷̦̩̹̫͓͊͝H̸̱̅a̸̱̗̫̒̽̕ͅl̶̪͌l̵̲̆̓͗̒̕s̶̛͎͐͑̊̆͜,̸̘͉̞͠ ̶̛̺̈́̐͑̕J̶̫̙̩̈́͗̕͜a̶̰̘̹̪̲̐͌͐̋͆p̶̥͒͆̂e̶̪̗̳̍͂͐̕s̴̿́̅̔͊ͅ ̶̨̝̣̈́̒̓̇ͅs̴̺̜̔̽͌ḙ̷̪͇̀̒ẻ̵͓̼̥̺̌́͘m̴̨̯̣̎͌̾͜ͅs̶͓̉̓̎̔ ̴̧̭̊̃͆̕ẗ̷͎́͋o̶̭̍̆ͅ ̶̲̃ḡ̷̟̝̘͋̌̆̈́͜a̶̢̢͓͗ͅí̶̖͎̞̪̽͗n̷͕͇͉̭̒͗͘͝ͅ ̷̨̞́a̴̛͖̠͋̔̄̅ć̴̠̘͖̟̱̊͌̚ç̶͍̖̌͛͌͜e̵̢͖̲̫̲͂̈́̈s̶̤͙̳̒͂s̶̥̮̀̓̀̕̚ ̶͍͚͍̐̀̌͌̽t̷̫̓̓̆̈́͠ŏ̴̝̟̪̓͆͑͝ ̸͚͈͈͕̺̓̐͆̀͒a̵̧̞͉̳̦̿̚ ̸͓̩̭̍̆͌͝s̷̰̰̪̠̝͌̉̐o̴͔̹̙͒̇̇r̴̠̰͆̓̏͝t̷̲̆͘ ̶͉͓͍̟̒̊͘ŏ̵̙͔͚̩̤f̵̡͔̤̝̤̂͝ ̷͖̝̔̽͌͜Ṡ̴̜͎̽̍͜ť̴̯͎̳̀ǎ̸̮̩r̷̛̭͈̝̞̖̐̂ ̴̮̽̚M̴̥̮̩͒́͒̈́͝a̴̻̱̟̬͊̔͊͝g̶̻̜͍̑̎͋͠ḯ̴͇̦̘͑͋́͝c̸͙͌.̵͎͈̠͕͌̀


Now get out there and Prove Your Worth!

NOTE: This Guide will likely undergo a major revision, along with the Tier Guide for P.Y.W runs. If you want to use this guide, use it before 2.1 is released, because until I go through the game again, I will not be able to reassess the game afterwards. 

Are there any tips on unlocking the Challenge Statue..?
I lost my entire save haha-

I don't know how to unlock these statues now.

(1 edit)

For the Harder Struggling Statue, you can set the game to easy mode and manipulate the jsons to make the ghosts on that floor deal zero damage. Yeah, I know, not legit, but the game is about trading health, so I can't be bothered.

For Horde Mode, you should start a run on hard mode and herd the ghosts like the guide said, so it shouldn't be that hard.

For Glass Cannon, again, either set a ghost's Json to take away 1 point of maximum health, preferably one you can easily avoid, then clear the floor, or find Sand snare, if you are on that sort of floor. And if you have a curse you don't like, accept to have your curse lifted in exchange for your vitality. You are going to be stuck at 50 health for P.Y.W, so you may as well start getting used to it.

I think you might also be able to just leave the mansion at the beginning of the game instead of entering to get the coward/nope, copy it, and rename it to all of these achievement names. I didn't test to see if it unlocks the challenge or not, but you can just do a fresh install if it doesn't;

 

These images right here are the files you need, which goes in C:\Users\YOURNAMEHERE\AppData\Local\Ghosts_and_Japes\resources. Now, all you have to do is get an achievement, copy the file, rename it to the achievement you want. Now I don't know which ones correspond to the achievement you want, but I'd wager it's the ach_msc_riskyunhealthy, ach_msc_quickkiller, and ach_msc_nohit files. Also, reminder, make you try to get the drill and enough money BEFORE you enter the Dark Halls Seed doesn't give you a drill when you DO get to the Dark Halls, again, just pause, copy the save file, put it somewhere else, just in case the game screws you over, especially with regards to the secret room. No, I'm not giving you the file name for Proving Your Worth.

Oh, this is super detailed.

Even includes some unofficial methods...

Thanks a lot!

Hi, I managed to get to the secret room on hardcore (with save deletion) with all 3 challenge statue enable, but upon being caught by "It", I just got sent to the next floor with no achievement.

Does the difficulty need to be on normal and not hardcore or did I miss something?

You have to be on Dilapidated halls and keep drilling to the north. I admit it's a bit inconsistent. Hopefully they'll fix it in the next update.

I see, thank you. You didn't include the biome spec in your guide, so I figured any biome was fine (I rolled the regular halls, what luck)

Floor 10 is always the dilapidated halls.