Really impressive amount of content and I loved the aesthetics here! That said, I found most of the areas to be too dark and difficult to navigate due to the controls. I was trying to implement a similar style of controls for my game where they were relative to the camera, but I ended up going tank style because of the same kinds of issues I had with the transitions here. After I met my new best friend in the toilets, I really struggled with evading him only to be immediately killed off in the dark by something when I got to segment where I needed to crouch/quiet walk. I'd be curious to give this one another go if you folks continue to refine it, as I think you've got something really special here but it's gonna need some thoughtful balancing and rework. Thanks for making and sharing it!
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Thank you for playing!
We did consider tank controls early on, but we know they can be a bit divisive, and ultimately we thought something people were more familiar with could be more helpful
I think a better tuning of camera placements could help a lot of our movement problems, but time was limited, and it's one of those things you notice best once you have people that don't already know the map layout testing it out - maybe if this had been a longer jam!
Still, thank you for giving it a shot and letting us know your thoughts on it