Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very interesting game idea! I tried to change the mic sensitivity settings in the menu but wasn't sure if anything was actually changing. I think the game should display how many logs you have currently because since the game is so dark and there is no feedback (like a sound effect) when you pickup a log, I probably backed into one without even realizing it. Speaking up doesn't light up very far and its only for a moment.  

Some things I would change or add.  

I would change the volume of the monster's footstep to be based on how far away it is from the player.  I noticed the screen shakes does this already, which is great!  I would also stop the sound and the screen shake when the monster stands still. The torch fire is constantly in the way when you move to the right, I found myself always strafing to the left to avoid it blocking my vision, not sure how to avoid that but wanted to mention it is a bit of an annoyance.

(+1)

Great observation, and the torch in the way is intended. Both sound and screenshake are coming from only when the monster walks, that too when it lands its feet, I will definitely go back and see what I can do for the sound, as it's already was supposed to be spatial 3d. 
I ran outta time so some obvious feedback like log count and such are missing but the next build will have it. "Speak to see" mechanic will be polished more to have better vision. 
Thanks for playing.