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I probably will have to get back to this one, my virus scanner won't allow me to play for now it needs extra scanning. This doesn't mean anything is wrong just that they cant validate it isn't.

This underlines the need of a web build also because of the previous comment, web build usually don't have this issue, but they can have others of course. However since your game was made in python i guess your engine (if you use one) doesnt support a webgl version ?

Thanks for taking a look. Indeed I wrote the engine myself during the jam based on MaterialX. I can't do a web port in a week so that's why I released as you see it.

(+1)

I never got it to work on windows, the game tells me it has opengl issues and i need to update my drivers, my drives are up to date though.  However since i work mostly on Linux anyway i downloaded it there.

First of all very cool (And daring) making your own engine during a Jam, and i like the music.

There are some issues:

1) Kind of miss connection to the theme, which isn't necessarily  a bad thing i always think its more important to make the game you want to make

2) I never felt really like i made any speed, even if  it said i was driving 130km/h it just dint't feel like it.

3) Turning is awefull, even if it looked like i was going slow the car would just not turn in a way you would expect in race games


I think the bones are there but it will need some love to make it go all the way, but again doing a game and your own enigine at the same time is a big task for a game jam so well done

Thanks for the detailed explanation. I will be able to fix that windows bug with your information. I agree with you on the issues, 2 and 3 are part of making a racing game.