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(+2)

This was such an eerie and intense experience! The creepy atmosphere really stood out, especially with how everyone turns and stares at you.  I actually jumped when two of the guys started running toward me 😅

A few thoughts while playing: it felt a little strange that no one reacted when someone was killed, but I understand that time constraints might not have allowed for more! Also,  some of the masks were a bit hard to read from a distance since I couldn’t get too close without being chased.

It did start to feel a little repetitive after a while, but I really liked the upgrade tree, it was fun to slowly power up and feel like I was getting stronger. It might also be cool to have a bit more backstory about why the player is there and what’s really going on.

Overall, super creepy and memorable - I had fun playing!

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Yea was gonna add a chain reaction system where guests would run when a shot was fire and body guards would chase but you guessed it with running out of time. Also yea a couple lines of dialogue setting the motivation instead of just the description would have helped the goal seem more clear. Thanks for the feedback and the play! 

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Exactly my thoughts and experience: I was carefully spying the two dudes to see who had the mask and then BOOM they started running!
After that I just kept killing everyone to be sure :)


Great mysterious vibes, nice noses on them masks


For me also the music stopped at somepoint, I don't know if you have some looping in place Nemo? I do my music looping as such:

in an Autoloaded scene, I create a AudioStreamPlayer node and when it signals _finished, I just type: AudioStreamPlayer.play() and then its always on loop, always playing all the time hehe