Yeah, I forget sometimes that the old style text games are niche now...lol - but thanks for the props on the content etc. I found out that 9 days is no time at all and had to make some hard decisions and the UI was more basic (although I do have to add, as a beginner, I haven't really got the 'skillz' yet to do a much better job) ;p - thanks for playing!
Yeah I get the time limit is super hard especially when you factor in the learning element on top of that, I ran in to that myself.
And to clarify having a text based game is totally cool. I liked the writing and I liked exploring and all that stuff. It was just the treating the malady loop specifically that I found didn't have much fertile ground for me, again it could be a personal thing, just because it always felt obvious what to do (like I didn't feel like I was choosing it really) and being able to restore all your sanity by pressing bolster spirit a bunch and basically starting over really reduced any tension for me.
That being said your game is more than just a mechanical loop, and I enjoyed all those aspects.