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The theming and writing was very nice.

The mechanical loop didn't interest me very much, maybe just me, and I do wonder if the UI could be more skeuomorphic or era/artstyle appropriate.

But there was already quite a bit of content, and the story and overall style was very cool.

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Yeah, I forget sometimes that the old style text games are niche now...lol - but thanks for the props on the content etc. I found out that 9 days is no time at all and had to make some hard decisions and the UI was more basic (although I do have to add, as a beginner, I haven't really got the 'skillz' yet to do a much better job) ;p - thanks for playing!

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Yeah I get the time limit is super hard especially when you factor in the learning element on top of that, I ran in to that myself.

And to clarify having a text based game is totally cool. I liked the writing and I liked exploring and all that stuff. It was just the treating the malady loop specifically that I found didn't have much fertile ground for me, again it could be a personal thing, just because it always felt obvious what to do (like I didn't feel like I was choosing it really) and being able to restore all your sanity by pressing bolster spirit a bunch and basically starting over really reduced any tension for me. 

That being said your game is more than just a mechanical loop, and I enjoyed all those aspects.