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(+1)

Yeah I get the time limit is super hard especially when you factor in the learning element on top of that, I ran in to that myself.

And to clarify having a text based game is totally cool. I liked the writing and I liked exploring and all that stuff. It was just the treating the malady loop specifically that I found didn't have much fertile ground for me, again it could be a personal thing, just because it always felt obvious what to do (like I didn't feel like I was choosing it really) and being able to restore all your sanity by pressing bolster spirit a bunch and basically starting over really reduced any tension for me. 

That being said your game is more than just a mechanical loop, and I enjoyed all those aspects.