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(+2)

Hey! You guys stole my idea!

Jokes aside, its nice to see that somebody else shares the same idea as me for this game jam. Personally, I think that this game would benefit from a bit more gimmicks besides blocks that reveal or hide themselves when masked, because you can only make so many level variations with 2 mechanics which makes the game monotonous. Despite that, the levels were still well-designed and the masking mechanic was smoothly integrated within the gameplay.

Also, not sure if this is intended, but sometimes I could lift up the mask over blue tiles while the player character is on it to instantly push me to the top. I think there's room to explore the interactions between player and masked/unmasked tiles, like perhaps you could push the player with tiles to launch them in a certain direction.

Thanks for the feedback

We can totally add some more gimmicks for the game, but the time frame does not allow it. So we make use of what we have.

That push-up mechanic was indeed intended xD, we found it quite cool, so we decided to leave it and make it act like a hidden mechanic. The velocity boost could be very nice, but it may make or break the game, and we designed this game to be a puzzle-focused, not platforming, so... We still have room to explore the mechanic a bit more by making a downward level, but as u may have guessed, not enough time xD

Thanks again, hope you had a good time playing our game

Haha, I was pushing to get more gimmicks in, but in the end we had somewhat of a late start and just didn't have the time. I think it did us well to have to explore the simple interactions of these two block types for puzzlemaking, though - simpler is often better, after all, and I don't think either of us had much experience making puzzles before this!