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(+1)

Thanks for the feedback!  I totally agree with you about the cutscene.    That is something I would change in future versions. 

This was my first time using GODOT to make a game.   I am still pretty weak at setting up controls and collisions in the engine.  The time constraint of the jam led me to create a generic collision for all of the sprites, so that is why you can sneak under the edges of some larger sprites.   Thanks again for play and giving thoughtful feedback!

Do not sweat about it, friend, you did a good job, especially for the first time using the engine!