Thanks for the feedback! I totally agree with you about the cutscene. That is something I would change in future versions.
This was my first time using GODOT to make a game. I am still pretty weak at setting up controls and collisions in the engine. The time constraint of the jam led me to create a generic collision for all of the sprites, so that is why you can sneak under the edges of some larger sprites. Thanks again for play and giving thoughtful feedback!