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(+1)

I was compelled to relive my journey through the dark waters. But why?

Because I loved the atmosphere and art style. Also, the starting cutscene was really cool (I only wish I was not forced to watch it every time I die and restart the game). The music does a lot to create a dark and moody atmosphere. But controls were somewhat too unresponsive for my liking, this, combined with some beasts (who look really cool, btw) very inconsistent collision area made my experience more frustrating than spooky.

With that said, this game definitely has a unique and interesting identity and presentation style. Great job nailing it!

(+1)

Thanks for the feedback!  I totally agree with you about the cutscene.    That is something I would change in future versions. 

This was my first time using GODOT to make a game.   I am still pretty weak at setting up controls and collisions in the engine.  The time constraint of the jam led me to create a generic collision for all of the sprites, so that is why you can sneak under the edges of some larger sprites.   Thanks again for play and giving thoughtful feedback!

Do not sweat about it, friend, you did a good job, especially for the first time using the engine!